Progress update on Battle Prototype (Patreon)
Content
The battle prototype is not as completed as I wanted. I underestimated the amount of tasks. For now the puzzle doesn't spawn ally monsters yet, instead they are hard coded. But I am going to release it now and then keep on adding more features in the next few days. That includes:
Complete puzzle integration,
New HP indicator for monsters,
Unlock effects once conditions are met,
Add Commands limit,
Bullet hitpoint adjustment,
Add Agi into damage equation for hit/miss chances,
Add attack bonus for countered units,
Add next waves of ally and enemy icons to UI,
Add kill counters for each species to UI,
Add simple victory/defeated effect for prototype,
Add restart battle button for prototype,
Add complete battle gameplay instruction
Known Bugs:
-range units not firing
-an unintended way to activate puzzle combo
-fix score and its font size
After fixing the bugs and the feature list above, I will release last version as public version. And then I will work on enhancement. One of them being replacing cell backgrounds to spawn defense units, as I think it might not be intuitive.
As for an event happened on Sept 7th...I lost a week of work because of my own mistake. There was an auto system repair that affected some of my personal files, never would have thought it would happen to me. Mentioning it would sound like an excuse not delivering on time. Its just unfortunate. But I have learned my lesson: never be unprofessional and be so willingly to trust my local machine or Microsoft!
Lastly, I am planning to add a list of all implemented and not yet implemented monsters for the Major Tier Patrons. The list will be updated every month.