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Before helping Lilith to decide which relationships worth investing, one of the thing players can gain knowledge of is by checking out the lore of the species. The species that lack intelligence would bring almost no benefit throughout the game, while those does can alter ending players would unlock. 


Scheduling Update

I am building a test tool for the battle gameplay, which should be uploaded to Patreon possibly this month. After which I will have a sprint for the actual core battle build. The tasks I will be working on are as follow:

Puzzle (completed)
Core battle testing tool (few days)
Core battle (3 weeks)
Puzzle and core battle integration (1 week)
Other high level gameplay (6~8 weeks)
Integration, testing ---> prototype (2 weeks)
Tweaking, testing --> Alpha (2 weeks)
Tweaking, testing --> Beta (4 weeks)
Tweaking, testing ---> Demo[limited species] (4 weeks) 

Please apply 50% error give or take to the scheduling. Though rest assured as we have made some animations and writing already, and Bao and Augustinas will continue to create animations, monsters and character graphics as well as backgrounds in parallel. I expect after the core battle build is completed, people can start having some fun.


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