Progress Update (Patreon)
Content
It's been a super productive week for the dev department. I have been having a great time working with Arfhis (our new dev). He even offered creative ideas to solve game design problems. I am in heaven^^
Here are the biggest changes in gameplay after revamp:
items will be replacing hearts on the battle, which will affect monsters' fighting ability on top of activating their battle effects
these items, probably mostly food, can be found on conquered territories
these items can also be used outside of battle, which would offer different types of impacts
traveling between conquered territories will now cost turns
conquered territories are not perma conquered anymore, by default they would be retaken by enemies within 5 turns
Release will replace defend, which would allow players to use their excess tentacle monsters as tokens to extend the occupying period of conquered territories
Desire, a new attribute, will determine the difficulty of the mission Lilith wants (communicating through Journal). Achieving the mission would
fulfill the desire would result in more difficult new missions, but better rewards. Desire reaching below 0 would result in a game over, however.
unlocking the bonding events, except for the first two events, will require leveling up relationship and high desire
unlocking thrive scenes (7 so far) will require a certain desire level and fulfilling thrive conditions
Not sure I missed anything, but I don't think the revamp changes would be limited to these. So I will keep the progress update short for now.