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The king's sorcerer has gone rogue and seeks to uncover a massive  ancient construct with devastating power. The party is sent to stop him,  but in the end the group must choose whether they should destroy the  construction or hand it over to the king. 

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Mini Module: The Ancient Facility

The king's sorcerer has gone rogue and seeks to uncover a massive ancient construct with devastating power. The party is sent to stop him, but in the end the group must choose whether they should destroy the construction or hand it over to the king.

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