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 This week was mainly spent on performance optimizations. I've gotten to  around 60 fps in town and 90 fps in the wilderness, so pretty good  overall! There will be another performance bump when the new character  models are in, which are progressing steadily. We're currently doing  finishing touches on the base outfit, after which will be implementation  and customization. Depending on how the timing goes there may be a  period where there's only one gender.

I've also been going over  playtest and feedback data and making changes. Trying to find spots  where new players get stuck and generally smoothing out the experience  as you find your feet. If there's anything you found particularly  confusing or annoying during your first time, let me know!

Once  these bits of polish and feedback are done, and the new character models  are in, we'll be moving on to beta at which point content updates will  resume. Look forward to it! 

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March 20 Smoothing the Edges - Weekly Devlogs

Weekly devlog for March 20th for Rogue Legend 2. A new feature-packed Rogue Legend with better combat, 3D building/terrain, fully procedural world, multiplayer, and more of everything!

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