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 Work continues on controls and playability as well as some larger  long-term features that aren't ready for primetime yet like storyline  and metrics.

The "hand slots" on the actionbar are now gone, you  equip items to use by selecting them, and will be bare-handed without  anything selected. It added pointless complexity where the only benefits  were handedness (which is now gone, but may return later as something  you toggle in options) and torches/shields, which have now been moved to  the equipment window. I consider a reduction in complexity where the  only loss is cosmetic (that can be implemented an easier way) to be a  pretty good trade-off.

The tutorial has also been revamped, going  into greater detail about the controls and how you interact with the  game's various systems. Inventory management should be easier,  especially with the tooltip now being more prominent. It should also be  easier to research things and find recipes to craft. The Shipping Box is  also no longer a farmer-only perk, so no more running into town to  unload your junk.

Controls-wise there's a lot more options. You  can actually rebind mouse actions like clicking or camera panning to  anything you like. Additionally, mouse clicks can be bound to any  action, so if you really LOVE crafting you can bind your craft window on  left click! Really though, these changes should make the game more  accessible to those with disabilities or requirements for alternative  control schemes.

All that should help make the game smoother and  easier to play for everyone. If there's anything about RL2 that you find  difficult or confusing, let me know! I'll likely fix it. You can  contact me on the forums or at kassoon@kassoon.com 

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