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Patch Notes (127)

* Animals can wear hats

* Improved the look of hair

* Added reflectivity calculations to everything for more natural lighting. This can be toggled with water reflections in options.

* Added sun shafts

* Added Rabbit Trap, for huntin wabbits

* Added Umbrella Hat, for rain protection

* Made several improvements to glowing forest

* Improved the look of wood planks

* New brick appearance

* Added animation for sidling while climbing

* Cover from wind is now calculated. Not having cover during windy days will affect temperature, torch duration, and factory fuel consumption. Make sure you have walls protecting you and your factories from wind! Your hair is also affected by wind and cover, so it won't blow around while protected.

* Added screen effect for heat stroke

* Added boulders on mountains

* Added Lava Pepper, which grows in the Volcanic biome. It's pretty hot!

* New animation for hard landing

* Added subsurface scattering to skin, making it look a bit more skin-like

* Caves get bigger the deeper underground you go

* Adjusted lava and obsidian distribution deep underground

* Added more caves deep underground

* The interact text now appears under the object you can interact with

* Improved look of grass

* Improved look of kiln


Bug Fixes

* Made FPS counter a bit more accurate

* Fixed several terrain holes in caves

* Fixed some cases where the interact text would say the wrong thing

* Fixed a case where sapling would look weird up close


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