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The Lost Temple of Grayvar - At the top of a distant mountain, there is a place that, in the past, was visited in order to contact deities and gods. Now abandoned by its parishioners and consumed by the jungle, it contains only the silence of oblivion and an ancient forgotten mystery.

★ Next Friday I'll be uploading the first part of my next multi map pack project, in which you can put this temple... if you wish. No more hints or spoilers. It it will consist of more than 120 animated and 120 static maps and 30 areas (Epic Master Tier), already mounted and ready to use with the Dynamic Dungeons player.

Thank you for your continuous support.

David


Here is a link to all the maps related to this post. 

Animated and Static

Epic Master Tier Exclusive maps:

★ Night Rain Version (Animated and Static)

Download Link:

https://drive.google.com/drive/folders/1P3imLl1gtN66RKtk4e99XtyqeAW6RC4R?usp=sharing

Files

Epic Quest - The Lost Temple - Animated maps for roleplaying and tabletop miniature games / D&D

https://patreon.com/epicquest The Lost Temple of Grayvar - At the top of a distant mountain, there is a place that, in the past, was visited in order to contact deities and gods. Now abandoned by its parishioners and consumed by the jungle, it contains only the silence of oblivion and an ancient forgotten mystery. ★★★ Epic Quest Battlemaps, highly detailed animated maps for roleplaying and tabletop miniature games. Day, night, grid and gridless versions. Visual FX like rain, snow, fog, etc. Sound effects and/or music to give you an immersive gaming experience. Become my patron and get instant access to all my maps, and get new maps every month. Music by: The Epic Orchestra

Comments

Markus Scherer

120 Animated Maps?!? OMG... i can‘t wait to hunt my players through all of it :D

James M

Amazing job as always. I love the fly-through video as well! It's always great to have little vignettes or animated "loading screens" while the DM gathers the minis and dice for the next encounter.

Epic Quest

Exactly, sometimes is good to give the players another perspective of the terrain when you are describing the scenario. Thank you for you comment James.