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2 new handsfree blowjob test animations using new animation technique.

I am scrapping most of the old blowjob animations as I didnt like the way they blended.. 

https://gyazo.com/343744b35bcd7069906d99c9e64be0ad 

So ive been iterating several times on how i want to do the animations for my game. The loops cant be too detailed, but they also dont look good if theyre too sameish.

So I have yet again kinda started over on the blowjob animations, but I have started with animating using a completely different technique from what i usually do. 

To be honest, animation has allways been a little bit scary for me, in that: yes my animations look fine, but It was a lot of guess work for me, and a lot of just redoing stuff until I liked it. So Ive been watching a lot of animation tutorials and tips/tricks, and trying to find ways to apply these to smex animations. So far, from what ive been testing the past few days, It has been getting more and more convenient. Adding different thrusting speeds and/or thrusting harder/gentler is way faster now, and more editable mid animation. (unlike my old animations, where editing that kind of stuff was a pain, and fairly mindnumbing at times)

I also feel like ive decided on how much ''variety'' I want in each animation loop for the game finally. Ive been testing this for a while now, and felt kind of stuck, as the animation loops need to look good solo, but also when blending. This was especially hard for the blowjob animations, as theyre supposed to seamlessly blend, meanwhile the doggystyle animations have to look good and varied on their own, as they dont blend at all. (as I went for pose variation there rather then blending)

Comments

Reptillor

Poke... yeah you asked me to poke you for the lady prestor "for the fel horde" patreon exclusive on your site in a week. Heres the poke.