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Ive really enjoyed the spine rig ive been doing for the quadrupeds, so figured id try to finally find a way to integrate it into my humanoid rigs too. its rigged to be optional, so that i can turn it off on old animations (so swaps are still compatible)

https://gyazo.com/33d78b784b8864eb0574ffb8fded5777 

First few seconds show the updated version. then I turn it off at the end and show the old version.

So the old rig is prefered for animation in general as it can stretch, but since i do mainly thrusting, it just feels so much nicer to be able to have a rig that just moves the whole spine in one go. 

updated the animation with the updated rig, and theres been no errors yet \o\

https://gyazo.com/3398d7ba475fd5754fc61a9261a12b01 

ive been wanting to do this for a long time now, but integrating it into an already built system, was a little headache <:D

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