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So, ive been spending time updating and reworking parts of my games core systems, the key system, quest system and the interaction system. they were working, but things were getting a bit convoluted, so ive been spending time rewriting parts, to make them work beter together, and compliment eachother far more + run less code ofc :D 

Ive been reworking this for the ''locked items'' feature, that allows quests to make some items interactable. (kinda like in wow when you have a table of items, where you cant click the items until you pick up the quest, and ive also worked on a way to let simple dialogs be a quest objective, so if i have a quest with an npc telling the player to talk to 5 other npcs, without having to pick up quests from them, then that is soon going to be possible. Currently i would have to give the npcs quests as the dialog, which is just convoluted imo.

the key system has also been made bigger to handle more features, and now compliments the interaction system far more.

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