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insect stuff has calmed down a bit, so here is some of my plans for the next few weeks that im working on. (Ive already started animating the last sylvanas x genn animation \o\ )

1. finish animating the last genn x sylvanas pose, adn then release that build.

(this build has the fixed expression system, with expressions that are more appropriate for the thrust speed/intensity of the sex, 4 new poses, with a fixed pov camera system that loads appropriate pov angles per pose/character. working vr. (vr menu could be better, but I need to get controllers for that to happen, and ive wasted most my money on insects this month, so im hoping to get controllers sometime next month, to finalice the vr menu.))

2. start the first commission animation. 

- make a quick dick autorig(I had to skip this last month)

- learn a tiny bit more about maya physics, and looping them

- model smexy underwear

3. Ill try to get some video (with sound) angles up of the genn x sylvanas animation directly on my website for all the poses. The sound likely wont loop for this, but ill make up for that with angles that last longer, so that the looping problem wont be as prominent.


These 3 are my current goals for now. When it comes to the sylvanas x genn release, due to me being so godamn delayed this month, I will release this build for all patrons at once to make up for all the lost time.

Seriously huge thank you to everyone for being so patient with me this month, I really appreciate it. Ive been dying to animate within maya now since january, so i cant wait to see how my first animation goes :) (The sylvanas x genngame was started within 3ds max, so I had to make all extra animations for this game within 3ds max too, but my next animations and games will all be made in maya. I will likely only use 3ds max if I go back to animate for this game, or to do swaps of old animations, as I have setup a new system in maya for my models and rigs, which doesnt work as well with my 3ds max system.)


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