Experiment - HDRP custom ShaderGraph nodes (Patreon)
Published:
2020-03-09 22:11:45
Edited:
2020-04-14 13:54:04
Imported:
2021-08
Content
Next scene is supposed to happen on a cloud, and I was looking into raymarching clouds shader instead of the usual particles-based solution.
I don't think I will manage to get clouds any time soon, but at least now I can make fancy custom effect despite ShaderGraph's restrictions.
Warning : Low resolutions, and with some flashing colors.