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Next scene is supposed to happen on a cloud, and I was looking into raymarching clouds shader instead of the usual particles-based solution.

I don't think I will manage to get clouds any time soon, but at least now I can make fancy custom effect despite ShaderGraph's restrictions.

Warning :  Low resolutions, and with some flashing colors.

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HDRP custom node shader test - 3D Fractal

Initial plan was to make a ray-marching cloud shader. But while I was there, I *had* to make a quick 3D fractals test.

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