Update + Tweetcart! (Patreon)
Content
Let's start with the tweetcart: I did a take on the classic demoscene effect with the twisting four-sided column and then took a ridiculous amount of time to fit it in 280 characters!
I want to write a short write-up about this effect because it looks really cool obviously but also because it's surprisingly simple to implement! That'll be the first write-up of January and hopefully I'll have time for a second one in the next 10 days. I don't know about you but the month has gone by super fast for me!
The other thing I've been working on this week was preparing (and questioning) the ground for my very own C++ game framework/engine. Yes, I'm almost definitely doing this. The ultimate goal is to make Gar's Den's sequel with it!
I really want this game to be something big and full of procgen and optimized to be exactly what I want it to be. That's why I'm choosing to build it from the ground up, through sweat, tears and blood if need be. (let's hope it doesn't come to that though)
Of course, I want to document the journey, so you can expect tweets, posts, updates and possibly whole write-ups just about this project, coming during the next several months.
This week I've been mostly looking at C++ code again and thinking of how I'll be organizing my framework and what features I want it to have. Turns out I haven't written a line of C++ in over 2 years and I feel very rusty!
I'll be using SDL2 as main support library, although I will be interfacing everything because I would really like to be able to port the framework to consoles (i.e.: the Nintendo Switch) at some point in the future.
The goal for next week will be to get a solid start on this framework and jam out a small game that uses it. Wish me luck.
Also I need to find a name for this framework/engine!
The demoscene effect write-up will hopefully come sometime during the week-end, on the blog, on Medium and on here!
Have a great week-end everyone!
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