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I know what the game will be!

Also, I actually spent Monday and Tuesday implementing optimizations that made everything perform drastically better. The view distance was almost tripled.

I changed my mind and I will be doing a narrative sort-of thing, mostly taking inspiration of Proteus! There should be procedural poems too, if I can figure them out! Thanks to the person who suggested that! :D

Hopefully it'll turn out interesting and good! If I can't finish it tomorrow, it'll be done on Friday and the Doodle Insights will be written just after that! The wait is coming to an end!!

Thank you for your patience!

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Tim S

Looking great!

Anonymous

Love this! When you are implementing procgen poems, you should check out Kate Compton's tracery poem generator whose entire code is contained in the image in this tweet: <a href="https://twitter.com/GalaxyKate/status/839969239104536576" rel="nofollow noopener" target="_blank">https://twitter.com/GalaxyKate/status/839969239104536576</a>

Anonymous

It get's a whole lot of milage from a very small amount, so could be a good thing to study for a pico-poet!

punkcake

Haha I actually know Tracery quite well, I made a Twitter bot (@YouLookNiceBot) with it almost two years ago and also I implemented a simplified version of Tracery in Pico-8 for And All Is Well! :) <a href="https://trasevol-dog.itch.io/and-all-is-well" rel="nofollow noopener" target="_blank">https://trasevol-dog.itch.io/and-all-is-well</a> And yes it's probably what I will use again! :D

Anonymous

Great update. Just seeing a new gif with a cabin got me excited. Glad you're trying for a narrative approach too! I bet looking through the source on this will be especially fun/mind twisting. The token limiting stuff in Gar's Den really blew my mind and showed some of the coolness available in pico8/lua.

Anonymous

This looks really exciting! Can't wait to see what you make of it.