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 Hello, everybody! Sorry for having been silent lately. I kind of plunged into learning new skills, which, I think, are the future of the industry :)

I’ve been mentioning new skills a lot. Unfortunatelly, there is nothing to show yet (-_-), for it’s a quite time-consuming process, but in the end, I’m sure, it’s going to be a win for all the parties. Recently I ran into this Auri’s new game, Tails of Azeroth… to my mind, save for Akabur&co’s games, this is the top of the industry today. I’m aiming to sooner or later reach such technical competence, that would allow me to make something of the kind. 

I’ve built a half of my new computer and tested some things. I tried once again to play around in Daz and found I don’t understand why people are so fond games with models from it :(  I can see such games yarely gaining patrons, but, nonetheless, it’s unlikely I’ll ever be making something alike. Maybe, small half-comics akin to FattyPop saga to break stillness between the MLA releases (or further big projects of mine). 

As for the MLA. I’ve been meaning to take a break from everything and, after all, make a version that’d just be “a part of a game that doesn’t have a follow-up yet”, but at this moment not everything is ready to implement mechanics originally intended to be present from the very beginning. I would hate to bore you with long waiting, so I’ll probably release  another version with new scenes but earlier outlined plot, which is to be altered in the later releases. I can’t say for sure, but may be will appear new public version. It’ll depend on what’s going to make it to the the update. By the way, I came out with some very nifty versions gradation system, on which I’ll elaborate a bit later.

 Once again, I thank all my patrons! :) 

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