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Hey everyone!

I apologize for such a long silence. This release took much more time than I expected : ( Moreover, I wanted no one to miss this news simply because this is not the very first post.

So, let's go.

First, I would like to once again thank everyone who helped us with the release. I did not do any additional PR, so as not to increase the chances of repeating what happened with the first release attempt. Because of this, of course, not as many players saw the game as it could, but now the game is there and my gestalt is closed :)

Unfortunately, we did not have enough time to prepare the second teaser for the "runnable spoilers" that we talked about in the summer, but now we have some additional material and I think that next week we will have 2 runnable spoilers ready for this and next months (patreon involves constant updates, so yes, I will not post everything at once).

The Lewd Knight. I planned that the next update will be number 0.8 and will be dedicated to the fight with the cartel. At the moment, the main content of the update is drawn completely.

After 0.8, version 0.9 was planned, which was supposed to be the last version that was supposed to be released on Patreon. This means that we are already close to the denouement. However, the game in its current state is in dire need of polishing. We need to significantly redesign it to make it fun to play. I wanted to postpone all these changes for "after 0.9", but considering how much attention it takes to work on the release, I'll probably try to make some changes right now.

What I mean:

1. Undoubtedly, we need to redo the leveling system and the balance of battles.

2. We need to remove the "now grind to the next level" feeling.

3. We need to make raids more interesting.

I've found a new artist to work on the new raid content. Let's see how fast it will work. Maybe some part will be included in 0.8, or it will be a separate update 0.75 or 0.85.

So, what's next? This month, next month - runnable spoilers of the next main project, then TLK 0.8. Hope all of this doesn't take too long -_-

Files

Comments

Dee Oh

What about the dialog? Will that be getting fixed too?

Anonymous

2. We need to remove the "now grind to the next level" feeling. really happy about this was the only thing i didn't enjoy about the TLK also will the save function from MLA be implemented soon? just little confusing on saves

feodosiy

save function from MLA? what exaclty you mean? You can save in all our games

Anonymous

It would be great if it had in Portuguese, Brazil.

Dee Oh

I mean like the English dialogue is rough. I'm not trying to insult the game or anything. I'm just stating the the English in the game isn't translated properly.

Benjamin

For the raids - maybe have her question criminals after she beats them up? Try to get information out of them in different ways.

feodosiy

I want to make something like 60% of the raids in text events and 40% in fights

JohnMan312

The grinding on tlk was so hard, im glad too hear that news, Some new enemies with animations would definitely help keep the game interesting, once you get used too the 10 or so that there is the game becomes very repetitive seeing the same enemies over and over and over again

Anonymous

There are some parts where the russian text remained without translation for example the first mention of the bar toilet. Some parts has broken english

Skyland

It will make it more interesting to have text conversations between the heroine and villains during scenes after she loses to them. It will at more to the enjoyment if there is more emotions, humiliation etc