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Hello everyone! I completely forgot about the monthly post :(

This month, I finally was able to take a 2-week break from development. After a long stretch of uninterrupted work, this was really required, and I hope that now our work will become significantly more productive.

In addition to just relaxing on my short vacation, I was able to try some new tools, for which I did not have enough time before. I can’t say that my experiments were successful, but I played around some. Perhaps someday I will write a separate post about this.

Well ... in addition, during this time we have accumulated a lot of new art for several updates ahead :)

Anyway, now we are already working on the update. This update will be very complicated and perhaps the most important of the whole game. A month has passed since the release of our first demo version, and I can definitely say that we must significantly improve game mechanics in order to make play more pleasant. We will try to significantly improve the combat system, slightly change the animation of actions, and implement some important mechanics that should have been included originally.

Ideally, we’re aiming to ensure that players enjoy spending time in the game without even having to think about progress through a storyline. While the storyline is a bonus to the game, it will still be just as good as what you saw in “My Little Angel”.

Thanks to all of our patrons for supporting another month of development :)

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