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It took me hours to make it work properly.... or almost properly.

Your character:
The character you control is a mysterious wrestler Scarlet, she is very agile and fast, at the beginning of the fight her blows do high damage and her fists are hard to defend against .
But her weakness is her stamina, once she gets exhausted and starts to make mistakes she becomes very difficult.
So if your stamina level is lower than the opponent's, your chances drop drastically and you risk getting hit in the head.

Your opponent:
Huge Horse Wrestler Gallant, she has a larger size than you, which makes it stronger than you (it has 6hp, which is 2 more than you).She also has a secret ability, I call it rage, the fact is that if you perform certain actions, Gallant gets angry and makes a special blow (let this be a surprise to you). She can only do this once per fight. That is where her advantages end, otherwise she is weaker and more predictable than you.


Your skills:
Punch, throw, block.
The mechanics are a slightly complicated game of rock-paper-scissors
The point is that if you try to strike each other at the same time will trigger a minigame (qte), At these moments, you have to press the center of the screen as hard as you can (I can't think of anything better yet). If at this point your stamina is equal to or greater than Gallant's, you have a chance to win at this point.
When you take damage your stamina points, if any, absorb the damage.
If your stamina is at zero and you take damage you lose your balance after which Gallant will try to strangle you or keep you on your shoulder blades, she can also just humiliate you by regaining her strength. These same options are also available to you when Gallant goes down.

Your stamina is restored if you both put a block at the same time, or while you are lying on the floor, or the moment you lose hp

Your HP is restored when you brag in public (only available when Gallant is on the floor)
(Gallant does not have this ability)

To win you need to keep Galant on her blades for 3 seconds or force her to surrender, which happens automatically when she is low on HP.



The build is ready, and it seems to be working, now I spend all day testing and adding audio effects. 

We have a few finishing touches left to do, adding Viv's stat pumping and two or three sprites for some of the buttons.

Also, make a new starter screen, and do a New Year's Eve build. Happy New Year to you!




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Comments

Mixtab

Slight of fist, overpower, and stout shield ;)