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Most enemies I have planned for the game are going for a grab but some will have different mechanics to keep some actual combat gameplay going and try to not make it a somewhat bland h-game sidescroller experience too.

For the first enemy, we have the goblin type that can be up to 3, but each one should have a different h-ending depending of the quantity in the h-action once the HP goes to 0.

You will only lose HP everytime u get bred by the goblin (ofc it won't instantly kill you) or hit by their slingshots.

I'll talk about the endings the more I work on the concept arts!

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