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It's been quite a while since the last build release. Merry belated christmas and happy new year by the way! A new patreon build release is coming at the final day of 2023, on 12/31.

Heres some of the new features to look forward to:


Shop system and shopkeeper added to the game. The shop system still needs some fair amount of work, but other than that it works fundamentally well. You can buy and sell items, even buyback as well as your sold items will appear on the shop window. It's also all network synced so other connected people in your game can purchase what you sell on the shop.

Health, Mana, Stamina and Experience progression curves adjusted. I've dropped the values you recieve per level down to single digits, so that attributes can provide more focus to what your character progression grows with. 

Classes are now obtainable through the shop by purchasing their respective Tomes. Rather than by hotkey, you can now buy tomes to recieve the class of your choice, additionally no longer requiring you to restart the game to get your class skills (if the class has any implemented yet).

Mystics have been revised to be a more generalized "Arcane" magic class, with their future subclasses having more of an elemental focus on skills. A few of the original Mystic skills have been aesthetically altered. 

Passive skills are implemented now as well.

Inventory system has been updated, adding in prompt windows on right-click to make different choices. Still a little bit of a WIP.

Steamworks API integration added. The Steam AppID is using the development test ID. However you will be able to host a game through steam to play with friends without port forwarding. This is only meant for testing purposes only and not as a finalized release product.

A "Who" Tab menu cell has been added, allowing you to see other connected players, additionally allowing you to invite them into a party to share quest progression and exp gain rates. Party system is still a WIP.

Bows are no longer borken! They are not only restored from early versions of the game, but they have been aesthetically spruced up a bit with sounds. Still a heavy WIP otherwise.

Aiming system implemented, w/ a mini crosshair. For now until I get keybindings / input settings fully working, holding down shift will now turn this on. 

Training dummy added to the Sanctum.

This is only but a bigger slice of what's to come for the next build, and I've got about another half of a week to add more things before then! Thank you for your overwhelming support on the project and I hope this year was a good year for all of you. 

Comments

mienfoo92 (edited)

Comment edits

2024-01-12 18:38:50 Amazing!!
2024-01-12 18:38:50 Amazing!!
2024-01-12 18:38:50 Amazing!!
2024-01-12 18:38:50 Amazing!!
2024-01-12 18:38:50 Amazing!!
2024-01-12 18:38:50 Amazing!!
2024-01-12 18:38:50 Amazing!!
2024-01-12 18:38:50 Amazing!!
2024-01-12 18:38:50 Amazing!!
2024-01-12 18:38:50 Amazing!!
2024-01-12 18:38:50 Amazing!!
2024-01-12 18:38:50 Amazing!!
2024-01-12 18:38:50 Amazing!!
2024-01-12 18:38:50 Amazing!!
2024-01-12 18:38:50 Amazing!!
2024-01-12 18:38:50 Amazing!!
2024-01-12 18:38:50 Amazing!!
2024-01-12 18:38:50 Amazing!!
2023-12-27 22:10:15 Amazing!!

Amazing!!