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Surprise! A Halloween build is out, containing new gameplay functionality and some other assorted additions.

== GAME ==

  • Fighter class added. To become a fighter, press F9. The fighter has no skills yet, so no requirement to restart the game is needed.
  • Fighters now have the better melee weapon jump attacks and charge attacks (Sword, Axehammer).
  • Mystics now have the better magical weapon charge attacks (scepter).
  • Hammers are now called "Axehammers", and they now have brand new functionality, including a jump attack and charge attack (Fighter class exclusive).
  • Nerfed spinning sword jump attack (fighter) damage %.
  • Mekboars now properly hitstun and have expressions.
  • Fixed the Slime Diva from flying upwards when colliding with the ground. She is still a WIP and needs more work otherwise.
  • Lowered the amount of enemies that spawn in Tuul Passage.
  • The Mystic Skill, "Flak", now works.

== STAT ==

  • "Sturdiness" stat added. It is still a WIP and doesnt 100% work, but it is meant to lower knockback intensity from hits.
  • Experience gains increased. Killing enemies up to 8 levels below you can provide experience, though little. Live to win.

Experience Gain Table for lower level kills:

1 level below player - 98% exp gain 
2 levels - 65% 
3 levels - 48% 
4 levels - 35% 
5 levels - 20% 
6 levels - 12% 
7 levels - 5% 
8 levels - 2% 
9+ levels - 0%

== DISPLAY / SOUND ==

  • Helmet meshes now appear when dropped.
  • New Skill icons made for the Mystic class.
  • Added halloween decorations in the Sanctum, and a gift chest!

== KNOWN ISSUES ==

  • Targeting raycast detection system is being worked on, and may feel a bit clunky / wrong in this build. It also may be difficult to target things on different vertical inclines.
  • The dagger (now called Shivs) is still being worked on for the Dexterity based class, "Bandit".
  • Bows are still not working. Will be a focus for the Bandit class.

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