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This week so far, I have been designing some enemy models and animating their base idle animations. A lot of the time I try to think of shapes and silhouettes that would look good to attack. 

Additionally, thanks to the color-swapping shader I use for the player character customization, I can also do quick palette swaps of enemies as well to save time, though I would like to not abuse that very much as I think enemies should largely be more distinct in design.  

I'm one to work as I go when it comes to designing things so rather than drawing out concepts I just make what comes to mind while finding reference and inspiration from other games I've played previously. 

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Orb

I love your character designs so much