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Here's a quick experiment on the Patreon, to be a little more clear with how things are going for supporters! If it works out well, I'll start doing more of these.

Lately I've been scheduling myself to work on Atlyss every Sunday to Tuesday per week and so far it's been working out pretty well. I spend the rest of the following week working on commissions (and likely to be making more concept art / original work for the Patreon).

This development session I spent most of the time working on fixing a pretty awful bug that was a bit game-breaking so I haven't been able to fully focus on what I wanted to do (which was working on spells/skills system). 

However, I did spend some time working on the sound effects and some visual additions. I also added a "breakable object" system too that is fully netplay sync ready.

If you're on the Discord Server, be sure to check out the Patreon Content channel to see the progress on the game!

Attached below is a video of the progress.

Also be on the lookout for a new tech demo build this month!


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