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I have a Thanksgiving-themed update post for you here. It's a quick look at some of the things we've been working on, and a look at a dynamic avatar. We've mostly been working on code this month, though I hope to start writing some conversations soon!

Sometime this month we broke 100,000 lines of TypeScript code!

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nick

i like the idea of the dynamic avatar thinger, but i reckon the artistic side is severely lacking. very unappealing. boner-killing, even. i would vote strongly to somehow spruce the visuals up a lot, as they currently have a very basic style that just shits me. that said, i do not mean to talk down about the avatar system whatsit- i only believe it can be and deserves to be WAY better with improvements.

Chris Dahl

Honestly I could do without drawn art, photos etc entirely. My imagination works better than any art that isn't pure quality. I might be in minority though.

thaumx

I agree... I really wanted to look into at least adding an exterior stroke, but I'm not sure it'd work with the way the avatar is put together... It'd still be faster than manually doing all the art myself or hiring someone though...

thaumx

I get where you're coming from. It's like when reading a novel they don't have pictures everywhere, and usually it's better for it. I do have some settings to remove things like scene art, but they aren't very reliable at the moment. I could see putting together a couple basic settings to get the game mostly art-free for those that wanted a text-only experience. It's definitely worth looking into