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Check out the update here if you haven't, it contains a little more info on the pros and cons for the different choices.

TL;DR: distributed learning in the game is essentially a side panel that you can expand to "score" how well the AI did when making each decision (or just ignore it). This lets us train the AI to make better decisions. When done checking a few boxes for each decision, the game will let you save a small .json file that you can send via email.

Comments

Anonymous

If someone is willing to be a backer they have a vested interest in seeing this game succeed so they will presumably do a good job of educating the A.I.. I like what you have done, and it seems from your post that you can correct any screwy lessons the A.I. learns. IF that is the case then my vote stands, but if it is going to become a headache to correct weird behaviors then leave A.I. education to the developer only.

thaumx

it really shouldn't be too difficult to correct screwy lessons, the main issue is simply identifying lessons that are off/wrong in order to avoid using them in the first place. the amount of data should hopefully make up for outliers in the training data, so minor mistakes shouldn't be a big deal.

Yllarius

I feel like more data is always better. It'll help find outliers, and make the system more robust. Just remind people in the page to please take it seriously or not at all.

Ker Smush (edited)

Comment edits

2021-10-23 12:45:30 Did you ever play "Black & White 2"? People complained about how hard it was to get their pet's behavior *just* right in B&W1, so in B&W2 you could actually sit there and tweak every single thing exactly how you wanted it (as I recall - it's been prolly a decade or more, so grain of salt and all that). Thing was, if you set your pet's AI to highest priority "fight invaders" and ALSO set it to highest priority "feed villagers" and ALSO set it to highest priority "throw poop in ocean", it would never pick the thing you wanted it to do when you wanted it to do it. (Again, it's been a while, and I'm oversimplifying, but I think I'm making the point I want to make here.) As long as there's a way to unfuck the AI if you fuck it up, and maybe some custom controls to prevent competing priorities etc, I say let 'er rip.
2021-10-23 12:45:30 Did you ever play "Black & White 2"? People complained about how hard it was to get their pet's behavior *just* right in B&W1, so in B&W2 you could actually sit there and tweak every single thing exactly how you wanted it (as I recall - it's been prolly a decade or more, so grain of salt and all that). Thing was, if you set your pet's AI to highest priority "fight invaders" and ALSO set it to highest priority "feed villagers" and ALSO set it to highest priority "throw poop in ocean", it would never pick the thing you wanted it to do when you wanted it to do it. (Again, it's been a while, and I'm oversimplifying, but I think I'm making the point I want to make here.) As long as there's a way to unfuck the AI if you fuck it up, and maybe some custom controls to prevent competing priorities etc, I say let 'er rip.
2018-07-27 00:43:40 Did you ever play "Black & White 2"? People complained about how hard it was to get their pet's behavior *just* right in B&W1, so in B&W2 you could actually sit there and tweak every single thing exactly how you wanted it (as I recall - it's been prolly a decade or more, so grain of salt and all that). Thing was, if you set your pet's AI to highest priority "fight invaders" and ALSO set it to highest priority "feed villagers" and ALSO set it to highest priority "throw poop in ocean", it would never pick the thing you wanted it to do when you wanted it to do it. (Again, it's been a while, and I'm oversimplifying, but I think I'm making the point I want to make here.) As long as there's a way to unfuck the AI if you fuck it up, and maybe some custom controls to prevent competing priorities etc, I say let 'er rip.

Did you ever play "Black & White 2"? People complained about how hard it was to get their pet's behavior *just* right in B&W1, so in B&W2 you could actually sit there and tweak every single thing exactly how you wanted it (as I recall - it's been prolly a decade or more, so grain of salt and all that). Thing was, if you set your pet's AI to highest priority "fight invaders" and ALSO set it to highest priority "feed villagers" and ALSO set it to highest priority "throw poop in ocean", it would never pick the thing you wanted it to do when you wanted it to do it. (Again, it's been a while, and I'm oversimplifying, but I think I'm making the point I want to make here.) As long as there's a way to unfuck the AI if you fuck it up, and maybe some custom controls to prevent competing priorities etc, I say let 'er rip.

BLADErayW

The idea is sound and I like it. However the time to train to get it just right would be my concern if this is progressive instead of instant(like npc templates).