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Hello everyone, sorry about the delay on the change log. I don't get migraines very often, but they're enough to make me think that full frontal lobotomies aren't such a bad thing.  

There's a bunch here, like some clarification on the AI topic, in addition to the giant change log. ^_^

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ZULEYKA GAMES

Yum! She has nice tongue! ;)

Anonymous

happy new year guys! keep doing well

SilverS

"You could completely change the setting, and essentially make an entirely new game by changing the writing and using the systems I've built differently or with different configuration settings. A fantasy variant, or western, or any number of other possibilities... " On that rather important note, what exactly are the licensing rules you're using in regards to allowing other people to use your engine to make a game?

thaumx

That's a very good question that I need to take some time and think about. This mostly comes about from building a game framework that is modular/extensible. This is quite important for steadily adding content, adding new mechanics, actions, etc. and not getting buried in technical debt. I had the general idea when I started that people would want to use some of what I create, or that it might inspire some imitation. That turned out to be correct on both counts, but I never really considered the entire thing as a kind of engine for other games. I'm not exactly sure how to proceed, because I'm of mixed mind about it. I think the subject is worthy of it's own post, so you'll probably see that coming up in the next week or so. ^_^