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So, a lot of "behind-the-scenes" type stuff with this release, a lot of coding work primarily. I've been focusing on building the framework a bit faster as I mentioned, so there's no new story content with Lily. (She's basically going to do a little birds & bees talk and introduce the player to grooming.) The wardrobe system has been improved, and the entire grooming system has been added. There's also myriad other small additions and improvements. Just shy of 158,000 words in this release :)

Now that this is out, I'm going to take a short break. I haven't had a "day off" from AW in a long time, so I'd like to spend a little time with my family and let my plans percolate a bit on what's up next. I'll be back Monday morning (U.S. time) with a post on my development plans & time frame, and what I'll be working on for the next release. See you then!

0.02.3 Change Log:

Story Stats: Story Passages: 111  Words: 157,869

  • Updated hairless option to apply to entire body
  • Added "resist" option for first masturbation scene
  • Added grooming system to game (You can visit the grooming menu from the Bullseye fitting room)
  • Added several makeup styles (currently all are available as a preview) their stats aren't set and balanced
  • Added makeup application functions with skill and dependant attractiveness
  • Added clown makeup status for makeup gone really wrong
  • Added system for jewelry, along with 3 jewelry items for each non-pierced slot
  • Finished hairstyle system, with 38 hair styles for now
  • Added grooming options for body hair and teeth
  • Added large pop-up map when location image is clicked during map play.
  • Added 3 new sexual traits to be available during character creation.
  • Added bodypart status display system
  • Added some jewelry to Bullseye that can be bought and worn
  • Added cleanliness system
  • Implemented warning display, now shows critical information
  • Set home hair coloring to available for preview
  • Crab Battles are a thing (hair color malfunction)
  • Refactored wardrobe system code, changed outfit variable structure & type.
  • Reworked other wardrobe system code to use new outfit variable type & format. 
  • organized game variables into grouped objects
  • Finished wardrobe wear/remove/outfit functionality
  • created clothing layered stats function, interprets clothing type, stats and outfit flags like short skirt danger based on individual clothing pieces
  • added physical attractiveness function that sets attractiveness based on physical characteristics as well as other factors such as cycle status
  • added total attractiveness function that incorporates information from clothing, body, makeup, hairstyle, and other factors like health, stress, oral health, etc.
  • Updated status view menus with new information
  • Additional work on some status variable functions to improve function.
  • Added improved "fashion fail" dialog for bad outfit combos.
  • fixed missing style guide images
  • Added images for jewelry and eye makeup and lipstick (others pending)
  • Added some tutorial information to the game guide.
  • Several minor improvements to existing game areas, and whatever stuff I forgot to make a note of and subsequently forgot about writing here.
  • Bugfixes 

Special thanks (in no particular order) to: Kazeto, extramix, Carashi, irioth, Sorter, and forum guest posters for submitting bugs. You can blame Meiluy for crab battles, totally his fault. Blame Razgriz for any heresy.

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