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A new, pretty complex, mechanic was added in an (apparently) no-bugs environment!
All that's left is balance, but that's no easy task. Hmhm!

Skills and some weapons now have Elemental modifiers applied to them, which will make them more or less viable against certain kinds of enemies!

So above here we have:

Wendigo 

  • Armor Class: Bone (Pierce /, Slash βž–, Blunt βž•)
  • Elemental Weakness: Holy πŸ›

It takes 0 damage from Pierce/- weapons, some damage from Pierce/πŸ› ones, and a lot of damage from Blunt/πŸ›, like that Sphinx Holy Mace in screenshot!

We've finally ended up needing a Bestiary...

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