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Thanks to your never-so-generous support, we're getting closer and closer to the next Goal!

SIM Mode won't be just minor adjustments and additions on the side, I have already planned numerous ways for it to play MUCH differently from the (let's call it) Adventure Mode!

  • Party Member defeat -> Progeny / Princess Death
  • Food mechanics for Progeny too and starving mechanics
  • Progeny pregnancy, and longer time for deliveries all around
  • HARSH diplomacy
  • Poison/Cold/Heat doing heavy damages to party members not resisting them
  • Likely many more adjustments around Swirlies gains / EXP to level / stats distribution... but these and more will be laid out when the goal is reached and I actually start working on it!

So, you can expect the new game mode to be developed with a killing intent (just think of all the assets needed for Progeny pregnancies...), as usual. We take our silly games seriously.

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