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Added new racial-exclusive skills to the ones I felt were lacking something, here's what I've been doing until now!

Some of them (Dog, Cat, Human, Moth) are between the 1-2 rarest skills their race can get, while the other ones are in the low-mid rarity category, they're not meant to be all equally HYPE.

  • Human Progeny: removed Huge Power, added Perfect Balance (+50% to every stat if all Parent Stats are equal) to their available skills.

  • Slime Progeny: removed Blasphemous, added Gooey (increases dodge chance by 30% and adds Water damage to physical attacks) to their available skills.

  • Desert Progeny: removed Cheerful, added Fiery Spirit (+25% Agility and adds Fire damage to skill attacks) to their available skills.

  • Moth Progeny: removed Wooly Fur, added Night Stalker (+25% to every stat if fed Meat items at night) to their available skills.

  • Cat Progeny: removed Arrogant, added Feline Arrogance (Seals Love and increases damage dealt and done by 40%) to their available skills.

  • Dog Progeny: removed Blasphemous, added Good Boy (increases party Luck and Agility by 30%) to their available skills.

  • Finhead Progeny: removed Pretty Face, added Electrophorus (adds Thunder damage to sharp weapon attacks) to their available skills.

I could be adding more before the next Beta build hits, trying to only do the swaps if I'm 100% sure they're worth it from a gameplay or lore-ish point of view.

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