Sam's Status Sheet--Since It Was Requested (Patreon)
Content
Sam Hastern
Level: 360
Class: Lord of Silver Stars
Subclass: Guardian of Aster Fall.
Essence Constellation (Third Star): 4,661,653 / 10,000,000 (*4th Star requires understanding a Law of the Void.)
Height: 225 + 25ft horns = 250ft.
Age: 203 years.
Titles: Horned Hunter of the Moons, Light of Silvas, High Councilor of the Moonlight Relic, Architect, Chaos Smith, Starflame Forger, Golden Titan, Starborn Lord, Lord of Silver Stars, High Artificer of Aster Fall, Guardian of Aster Fall.
Attributes:
Health: 227,870
Essence: 35,845
Passive essence regeneration is at 50% per hour. Meditation (Epic) doubles that.
STR: 20,021
CON: 22,787
AGI: 6,980
WIS: 2,927
INT: 35,845
AUR: 35,845
CHA: 3,023
0 free points.
[Lord of Silver Stars (Unique Legendary): +10 Strength, +10 Constitution, +5 Agility, +5 Wisdom, +50 Intelligence, +50 Aura, and 20 Charisma per level. Total: 150 attribute points. +2 Free Attribute points per General Level.]
Primary Class Abilities:
- Initial Class: Reclaim Aura (Heroic), Identify Aura (Heroic), Aura Storage (Heroic), Imbue Aura (Epic), Intensify Aura (Heroic), Assume Aura (Epic), Shatter Aura (Heroic), Transfer Aura (Epic).
- First Evolution: Modify Aura (Epic), Aura Regeneration (Epic), Spell Forging (Epic).
- Second Evolution: Astral Fire (Epic), Astral Ice (Epic), Astral Construct (Epic, 15 golem patterns).
- Third Evolution: Blessing of Silver Stars (Legendary), Avatar of the Stars (Basic, 3 avatars).
Racial Class Ability:
- Aura of Astral Flame (Epic).
Subclass Abilities:
- Initial Abilities: Astral Focus (Epic, 5m focus/150m wide radius), Astral Strike (Epic), Essence Shield (Epic), Combust Aura (Epic).
- First Evolution: Astral Passage (Epic).
- Second Evolution: Form of Astral Flame (Epic).
- Third Evolution: Astral Binding (Basic).
Professions:
- Aura Forger, Level 349. (100% class contribution). Ability: Aura Forging (Heroic)
- Elemental Smith, Level 344. (100% class contribution). Ability: Elemental Smithing (Heroic)
- Essence Scribe, Level 321. (30% class contribution). Ability: Componentless Scribe (Heroic)
Racial Abilities:
Astral Titan Physique (+100 to All Attributes), Astral Hunter Physique (+10 Str, +20 Con, +5 Agi, +10 Cha), Enhanced Physique (+4 Str/Con, -4 Cha), Enhanced Vision (Special), Enhanced Senses (Special), Fire Affinity (Special), Essence, Call Essence (Special), Elemental Manipulation (Special), Battle Aura (Special), Astral Void (Special), Spatial Awareness (Special), Titan’s Wrath (Special), Astral Blade (Special), Astral Rift (Special), Void Barrier (Special).
Physique of the Stars (10,000 Constitution):
You are born from the Void, every part of your body constructed from starlight and essence. As a result, it is difficult for damage from elemental sources to affect you. As long as your spirit remains, you gain the ability to regenerate your physical structure while bathed in starlight.
True Dimension Body (20,000 Constitution):
Even if you are lost in time and space, your body will endure. Your physical presence is the same in all dimensions, making it difficult for shifting dimensional forces to damage you. Dimensional rifts and spatial cracks present no danger and damage from all sources of dimensional energy is reduced.
Strength of the Sun (10,000 Strength):
The strength of a Titan cannot be constrained by distance. Your physical attacks take on a ranged quality and are able to strike anywhere within the range of your aura. Your strength fills your spirit and takes the place of Wisdom for resisting mental magic if it is higher.
Variable Stellar Force (20,000 Strength):
Astral Titans can stand as tall as a sun and walk between the stars. You are a force unto yourself. Your physical attacks now have their own gravity and inertia, making it easier for you to deal damage and to manipulate celestial objects in the Void. The physical strength of your body can ignore other sources of gravity, letting you pass without a trace regardless of your size.
Stellar Mind (10,000 Intelligence):
Your mind comprehends the stars and the forces of the Void. You are able to split your awareness to study many things at once and model dimensional spaces more easily. This ability increases the effectiveness of your spells and allows you to weave more complex spell structures. It is also a core ability to walk the astral threads. You gain one mental division for each 5,000 Intelligence, e.g. 30,000 Intelligence is six divisions. Each Avatar of the Stars takes one.
Dimensional Sight (20,000 Intelligence):
The layers of dimensional energy are as obvious to your eyes as sunlight and shadow. You are able to see the workings of the Void clearly, from the flow of energy to the interwoven nature of dimension spaces. Things that were hidden from your view are now clear.
Auric Sense (10,000 Aura):
You are better able to perceive auras and spiritual energy, what some would call souls or the inner consciousness.
Auric Awareness (20,000 Aura):
You are able to sense the various energies that make up the internal structure of auras and to perceive the flow of time as a unique energy.
Void Star (Third Star):
The Void Star is the basic strength of your race. Your inner essence has reached the level where your spirit holds the strength of a new sun, including its innate connection to the Void itself, the origin of all things. You will find it easier to sense the Void around you. To cultivate the Fourth Star, you need to master this ability and learn to channel your astral energy with the deeper principles of the Void. Focus on cultivating your spirit, young Titan. It is only through the flames of your heart that you will master the Void.
Racial Evolution Path: Astral Titan.
- Current Racial Evolution (Stage 4): Astral Titan (Early Adult)
Innate Abilities:
- Essence Control (Heroic), Moonlight Aura, Rune Formation (Heroic, 25% comprehension/speed increase), Analyze (Heroic), Hand of Blessing (Special).
Class Spells:
- Astral Flame Spiral, Astral Arrows, Essence Blade, Starfire, Moonlight Edge, Spear of Silvas, Void Blade, Cloak of Runes, Void Moon, Rain of Stars, Astral Storm, Nexus, Starlight Vortex (10% essence regeneration buff).
General Spells:
- Aura Bolt (Untiered)
Skills:
- Spell Formation (Epic), Essence Refinement (Epic), Meditation (Epic), Mana Transfer (Epic), Leadership (Elite), Diplomacy (Elite), Intimidation (Elite), Outsider Runes (Advanced).
- Unclassified Skills: Foundations of Melee Combat, Kinetic Mastery, Aelvara Talon Art, Fundamentals of the Toa’an Elemental Domain, Battle Aura Manipulation, Toa’an Smithing Art, Runic Enchantments.
Traits:
Guardian of Law. 94 Marks (48 spent).
Soul Echo II: +8 to all attributes.
Dauntless V (+10 Constitution, +10 Charisma): You gain an improved resistance to fear and intimidation effects.
Craftsman (+2 Wisdom, +2 Constitution): You will find it easier in the future to fall into a working trance and to endure long hours of labor. You will also find it easier to relate to other Craftsmen, gaining a natural Charisma bonus when speaking with them.
Mystical (+2 Intelligence, +2 Aura, +2 Wisdom): You will find that it is easier to understand natural forces in the future.
Adept of Ice (Elemental Blessing). 40% increase to the effectiveness of all Ice abilities. Attunes the bearer to the power of Ice. It makes it easier to live in Ice and snow, to walk through it, to bear the temperature, and to see natural Ice runes.
Bounty Hunter II: +10 Wisdom. You gain an enhanced awareness of which creatures are natural to Aster Fall and which are not, as well as the ability to see through some illusions and forms of concealment.
Astral Hunter Synergy (+10% at Hunter II): Your Trait “Bounty Hunter” has been influenced by your Race. You are now able to identify and track interdimensional beings within a 110mi radius, as long as they have an active bounty issued by the World Core.
Dimensional Navigator: +5 Intelligence, +5 Wisdom. You will be able to better navigate the primary dimension in which Aster Fall exists, and be more able to find your way home should you become lost. +5 Intelligence, +5 Wisdom. +300% bonus from Spatial Awareness. You will find it easier to orient yourself while teleporting in the future. Racial bonus from Astral Void. For your race, navigating the Void is as easy as breathing.
Terror’s Bane: Mental Fortitude. Fear-Removing Aura. +10 Wisdom, +10 Charisma. After facing a Terror of the Night, your mental fortitude has increased. You gain improved resistance to fear-based effects and anything that affects the mind. Fear-Removing Aura: Within a short range, you may extend your confidence to your allies.
Purity: Disease Resistance. +5 Wisdom. Ability: Purify. You gain improved resistance to disease, both magical and mundane. You also gain the Ability: Purify to remove these traits from yourself and others, but its effectiveness is limited by your Wisdom attribute.
Scholar: +5 Intelligence and Wisdom. Your dedication to knowledge is admirable, marking you out as a true Scholar, one who can wander for days within a library. Your recall of events and ability to put together disparate pieces of information has improved. It has become easier for you to learn skills in the future, if you study them with your full attention.
Command Authority (Moonlight Relic): +10 Aura and Charisma. Due to finding appropriate candidates for the remaining High Council positions and using their storehouses for the intended purpose, you have gained the favor of Caelus and Amaris. Command Authority grants access to the relic equivalent to that of the original builders and is required to make structural changes to the relic’s design, which will be necessary for you as the Architect. Proceed with caution.
Spatial Artisan: You will find it easier in the future to attune your creations to the energy of the void. Spatial items are more stable in your hands and may exhibit special properties.
Born of the Stars: As a marker of your status, you have gained the Trait: Born of the Elements. Due to your racial inheritance, this trait is reclassified as “Born of the Stars.” Manipulating the elements comes as easily to you as breathing. The effect that you have on the elements around you is linked to the strength of your Aura and the energy that you exert. Your connection to the elements includes an affinity to the Astral Void, the realm between the stars.
Golem Commander: When you fight with constructs under your command, as long as you contribute to the battle, you will receive a degree of experience for their actions. Your contributions can include direct damage as well as supportive spells.
Battalion of One: +10 Charisma: You radiate a natural aura of war, intimidating enemies who think to oppose you. Challengers will think twice before engaging with you and intimidation abilities have a reduced effect on you. Earned for slaying two Second Evolution opponents in a single battle while still at the First Evolution.
Runelord: 25% to comprehension and speed. Runic structures flow from your hands like water. Your speed in understanding and constructing runes has increased by 25%. It will be easier for you to adapt runic structures for your own use in the future.
High Artificer of Aster Fall (Title and Trait): As High Artificer, most locks and secure areas of the world are open to you. You have been granted Full Access to the World Core, dependent only on your ability to manage it. Title and access were recorded by Asenya, the World Forger and Keeper of the Core.
World Core’s Favor: For a single instant, if you call upon it, you will have the World Core’s undivided attention and may make one request. Be cautious in what you ask for, as your request may or may not be fulfilled.
Commander of Many: Charisma +10. This is a Charisma-based Trait. The higher your Charisma, the more clearly your followers will understand your orders and the intent behind them, making your forces more effective in battle.
Aura Weaver: Wisdom +10. Your efforts to repair the natural auras of Aster Fall are noted. This Trait has a supplementary effect on your Aura Forger ability. You will find it easier in the future to hold complex auras stable as you work on them, and to merge and divide the flows of energy.
King Killer: +100 Charisma. It’s rare to kill a king, especially one at the peak of power. Those who do it are either feared or loved. Either way, your presence will never go unnoticed in a crowd. You have learned the Skill: Intimidation at the Elite tier.
King Maker: +100 Charisma. Those who kill a king are rare, but those who make one single-handedly are rarer still. Your words are magnetic. Those who hear you cannot help but listen. As you already have the Skill: Diplomacy, it gains an additional tier.