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Sam Hastern

Level 310

Race: Astral Titan

Class: Lord of Silver Stars

Subclass: Guardian of Aster Fall

Essence Constellation (Second Star): 2,974,322 / 5,000,000.

Titles: Horned Hunter of the Moons, Light of Silvas, High Councilor of the Moonlight Relic, Architect, Chaos Smith, Starflame Forger, Golden Titan, Starborn Lord, Lord of Silver Stars, High Artificer of Aster Fall, Guardian of Aster Fall.

Progress on Core Enchantment of the Moonlight Relic: 72%.

Height: 138 feet (126’ + 12ft horns).

Age: 172 years

Attributes:

STR: 9,323

CON: 10,497

AGI: 3,298

WIS: 2,022

INT: 15,982

AUR: 15,982

CHA: 1,733

0 free attribute points.

[Lord of Silver Stars (Unique Legendary): +10 Strength, +10 Constitution, +5 Agility, +5 Wisdom, +50 Intelligence, +50 Aura, and 20 Charisma per level. Total: 150 attribute points. +2 Free Attribute points per General Level.]

Primary Class Abilities:

  • Initial Class: Reclaim Aura (Heroic), Identify Aura (Heroic), Aura Storage (Heroic), Imbue Aura (Epic), Intensify Aura (Heroic), Assume Aura (Epic), Shatter Aura (Heroic), Transfer Aura (Epic).
  • First Evolution: Modify Aura (Elite), Aura Regeneration (Expert), Spell Forging (Expert).
  • Second Evolution: Astral Fire (Elite), Astral Ice (Elite), Astral Construct (Basic, three golem patterns).
  • Third Evolution: Blessing of Silver Stars (Legendary).

Racial Class Ability:

  • Aura of Astral Flame (Elite).

Subclass Abilities:

  • Initial Abilities: Astral Focus (Elite, 3m focus/15m wide radius), Astral Strike (Expert), Essence Shield (Epic), Combust Aura (Epic).
  • First Evolution: Astral Passage (Advanced, 10mi).
  • Second Evolution: Form of Astral Flame (Expert).
  • Third Evolution: Astral Binding (Basic).

Professions:

  • Aura Forger, Level 289. (100% class contribution). Ability: Aura Forging (Heroic)
  • Elemental Smith, Level 280. (100% class contribution). Ability: Elemental Smithing (Heroic)
  • Essence Scribe, Level 271. (30% class contribution). Ability: Componentless Scribe (Heroic)

Racial Abilities:

  • Astral Titan Physique (+100 to All Attributes), Astral Hunter Physique (+10 Str, +20 Con, +5 Agi, +10 Cha), Enhanced Physique (+4 Str/Con, -4 Cha), Enhanced Vision (Special), Enhanced Senses (Advanced), Fire Affinity (Special), Essence, Call Essence (Special), Elemental Manipulation (Special), Battle Aura (Epic), Astral Void (Elite), Spatial Awareness (Epic), Titan’s Wrath (Basic), Astral Blade (Special), Astral Rift (Special).

Racial Evolution Path: Astral Titan.

  • Current Racial Evolution: Astral Titan (Early Adult)

Innate Abilities:

  • Essence Control (Epic), Moonlight Aura, Rune Formation (Heroic, 25% increased comprehension and speed), Analyze (Heroic).

Class Spells:

  • Astral Flame Spiral, Astral Arrows, Essence Blade, Starfire, Moonlight Edge, Spear of Silvas, Void Blade, Cloak of Runes, Void Moon, Rain of Stars, Astral Storm, Nexus, Starlight Vortex.

General Spells:

  • Aura Bolt (Untiered)

Skills:

  • Spell Formation (Epic), Essence Refinement (Epic), Meditation (Epic), Mana Transfer (Elite), Leadership (Advanced), Diplomacy (Advanced), Outsider Runes (Basic).
  • Unclassified Skills: Foundations of Melee Combat, Kinetic Mastery, Aelvara Talon Art, Fundamentals of the Toa’an Elemental Domain, Battle Aura Manipulation, Toa’an Smithing Art, Runic Enchantments.

Traits:

Guardian of Law: 0 Marks (48 spent).

Soul Echo II: +8 to all attributes.

Dauntless V: +10 Constitution, +10 Charisma. You gain an improved resistance to fear and intimidation effects.

Craftsman: +2 Wisdom, +2 Constitution. You will find it easier in the future to fall into a working trance and to endure long hours of labor. You will also find it easier to relate to other Craftsmen, gaining a natural Charisma bonus when speaking with them.

Mystical: +2 Intelligence, +2 Aura, +2 Wisdom. You will find that it is easier to understand natural forces in the future.

Adept of Ice (Elemental Blessing): 40% increase to the effectiveness of all Ice abilities. Attunes the bearer to the power of Ice. It makes it easier to live in Ice and snow, to walk through it, to bear the temperature, and to see natural Ice runes.

Bounty Hunter II: +10 Wisdom. You gain an enhanced awareness of which creatures are natural to Aster Fall and which are not, as well as the ability to see through some illusions and forms of concealment.

Astral Hunter Synergy (+10% at Hunter II): Your Trait “Bounty Hunter” has been influenced by your Race. You are now able to identify and track interdimensional beings within a 110mi radius, as long as they have an active bounty issued by the World Core.

Dimensional Navigator: +5 Intelligence, +5 Wisdom. You will be able to better navigate the primary dimension in which Aster Fall exists, and be more able to find your way home should you become lost.

+300% bonus from Spatial Awareness. You will find it easier to orient yourself while teleporting in the future.

Racial bonus from Astral Void. For your race, navigating the Void is as easy as breathing.

Terror’s Bane: Mental Fortitude. Fear-Removing Aura. +10 Wisdom, +10 Charisma. After facing a Terror of the Night, your mental fortitude has increased. You gain improved resistance to fear-based effects and anything that affects the mind.

Fear-Removing Aura: Within a short range, you may extend your confidence to your allies.

Purity: Disease Resistance. +5 Wisdom. Ability: Purify. You gain improved resistance to disease, both magical and mundane.

You also gain the Ability: Purify to remove these traits from yourself and others, but its effectiveness is limited by your Wisdom attribute.

Scholar: +5 Intelligence and Wisdom. Your dedication to knowledge is admirable, marking you out as a true Scholar, one who can wander for days within a library. Your recall of events and ability to put together disparate pieces of information has improved. It has become easier for you to learn skills in the future, if you study them with your full attention.

Command Authority (Moonlight Relic): +10 Aura and Charisma. Due to finding appropriate candidates for the remaining High Council positions and using their storehouses for the intended purpose, you have gained the favor of Caelus and Amaris. Command Authority grants access to the relic equivalent to that of the original builders and is required to make structural changes to the relic’s design, which will be necessary for you as the Architect. Proceed with caution.

Spatial Artisan: You will find it easier in the future to attune your creations to the energy of the void. Spatial items are more stable in your hands and may exhibit special properties.

Born of the Stars: As a marker of your status, you have gained the Trait: Born of the Elements. Due to your racial inheritance, this trait is reclassified as “Born of the Stars.” Manipulating the elements comes as easily to you as breathing. The effect that you have on the elements around you is linked to the strength of your Aura and the energy that you exert. Your connection to the elements includes an affinity to the Astral Void, the realm between the stars.

Golem Commander: When you fight with constructs under your command, as long as you contribute to the battle, you will receive a degree of experience for their actions. Your contributions can include direct damage as well as supportive spells.

Battalion of One: +10 Charisma. You radiate a natural aura of war, intimidating enemies who think to oppose you. Challengers will think twice before engaging with you and intimidation abilities have a reduced effect on you. Earned for slaying two Second Evolution opponents in a single battle while still at the First Evolution.

Runelord: 25% to comprehension and speed. Runic structures flow from your hands like water. Your speed in understanding and constructing runes has increased. It will be easier for you to adapt runic structures for your own use in the future.

High Artificer of Aster Fall: As High Artificer, most locks and secure areas of the world are open to you. You have been granted Full Access to the World Core, dependent only on your ability to manage it. Title and access were recorded by Asenya, the World Forger and Keeper of the Core.

World Core’s Favor: For a single instant, if you call upon it, you will have the World Core’s undivided attention and may make one request. Be cautious in what you ask for, as your request may or may not be fulfilled.

Soul Mark: A crystal-blue eye with a rune for “aura-battle” as the pupil.

Unique Marks: The Titan Star.

Proficiencies (Minimized).

Class Description: Lord of Silver Stars. Unique. Legendary.

You have gathered allies and followers to your side and now your aura spreads across the Void like the flames of a thousand silver stars. This class requires a high degree of Charisma, the allegiance of a willing army, and a high level of dedication to protecting your lands and people, as well as the ability to manipulate your aura. The Lord of Silver Stars has the unique ability to infuse their aura into the world around them, enhancing their followers and personal creations.

The class incorporates elements of crafting, battle, and leadership. Artifacts and golems crafted by your hand will be innately imbued with a version of your astral aura that will enhance their abilities. Allies will be blessed by your aura, receiving a bonus to their attributes and skills. If they fight alongside you, your presence will strengthen them. Those who swear loyalty to you will receive increased benefits over casual followers.

This class receives +10 Strength, +10 Constitution, +5 Agility, 5 Wisdom, +50 Intelligence, +50 Aura, and 20 Charisma per level. Total: 150 attribute points.

Level 300 Ability: Blessing of Silver Stars (Legendary).

Blessing of Silver Stars.

Allies within your aura will receive 10% of your Charisma to all attributes, an upgrade of one tier to all skills with a maximum of Epic, and improved attack and defense.

Followers sworn directly to you and within your aura will receive 20% of your Charisma to all attributes, an upgrade of one tier to all skills with a maximum of Epic, and a unique ability to attack and defend as a group.

Artifacts crafted by your hand will be innately imbued with your aura, granting them an astral blessing that suits their nature and improving their characteristics by a single tier or 20%, as long as your power is great enough to allow it.

Innate Blessing: As the Lord of Silver Stars, you are the example to all who follow you. You receive a passive benefit from this blessing, granting you 50% of your Charisma to all other attributes.

Comments

Hammy

Thank you for this. Still sad his Grandpa spell being neglected so much. V_v

Anonymous

This was a very interesting way to progress his character. I can't wait to see how this affects the whole team when he gets back. Truth be told I'm a bit more interested in his mother and father and the rest of the teams progress then his himself.