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Sam Hastern

Level 250

Race: Astral Titan

Class: Astral Artificer

Subclass: Spirit of Astral Flame

Essence Constellation (Single Star): 1,691,532 / 2,000,000.

Titles: Horned Hunter of the Moons, Light of Silvas, Guardian of Aster Fall, High Councilor of the Moonlight Relic, Architect, Chaos Smith, Starflame Forger, Golden Titan.

Progress on Core Enchantment of the Moonlight Relic: 72%.

Height: 67 feet (60’ + 7ft horns).

Attributes:

STR: 3,420 Base (+10 with Amulet of Mountain Strength)

CON: 3,812 Base (+20 with Belt of Emerald Vitality)

AGI: 1,014 Base (+20 with Boots of Elemental Gliding)

WIS: 784 Base

INT: 5,914 Base (+40 with Starforged Bracer)

AUR: 5,914 Base (+40 with Starforged Bracer)

CHA: 981 (+40 with Starforged Bracer)

0 free attribute points.

[Astral Artificer. Unique Inheritance Class: +5 Strength, +5 Constitution, +5 Wisdom, +10 Intelligence, +10 Aura, +10 Free Attributes per Class Level. +2 Free Attributes per General Level.]

Primary Class Abilities:

  • Initial Class: Reclaim Aura (Heroic), Identify Aura (Heroic), Aura Storage (Heroic), Imbue Aura (Epic), Intensify Aura (Epic), Assume Aura (Epic), Shatter Aura (Epic), Transfer Aura (Epic).
  • First Evolution: Modify Aura (Expert), Aura Regeneration (Advanced), Spell Forging (Expert).
  • Second Evolution: Astral Fire (Expert), Astral Ice (Expert), Astral Construct (Basic, three golem patterns).

Racial Class Ability:

  • Aura of Astral Flame (Basic).

Subclass Abilities:

  • Initial Abilities: Astral Focus (Basic, 1/2m radius), Astral Strike (Basic), Essence Shield (Elite), Combust Aura (Elite).
  • First Evolution: Astral Passage (Basic).
  • Second Evolution: Form of Astral Flame (Basic).

Professions:

  • Aura Forger, Level 269. (100% class contribution). Ability: Aura Forging (Heroic)
  • Elemental Smith, Level 267. (100% class contribution). Ability: Elemental Smithing (Heroic)
  • Essence Scribe, Level 251. (30% class contribution). Ability: Componentless Scribe (Heroic)

Racial Abilities:

  • Astral Titan Physique (+100 to All Attributes), Astral Hunter Physique (+10 Str, +20 Con, +5 Agi, +10 Cha), Enhanced Physique (+4 Str/Con, -4 Cha), Enhanced Vision (Special), Enhanced Senses (Advanced), Fire Affinity (Special), Essence, Call Essence (Special), Elemental Mastery (Special), Battle Aura (Epic).

Racial Evolution Path: Astral Titan.

  • Current Racial Evolution: Astral Titan (Young Adult, Stage 3)

Innate Abilities:

  • Essence Control (Epic), Moonlight Aura, Rune Formation (Epic)

Class Spells:

  • Astral Flame Spiral, Astral Arrows, Essence Blade, Starfire, Moonlight Edge, Spear of Silvas, Void Blade, Cloak of Runes, Void Moon, Rain of Stars, Astral Storm, Nexus.

General Spells:

  • Aura Bolt (Untiered)

Skills:

  • Spell Formation (Epic), Essence Refinement (Epic), Analyze (Epic), Meditation (Epic), Mana Transfer (Elite), Leadership (Basic), Diplomacy (Basic).
  • Unclassified Skills: Foundations of Melee Combat, Kinetic Mastery, Aelvara Talon Art, Fundamentals of the Toa’an Elemental Domain, Battle Aura Manipulation, Toa’an Smithing Art, Runic Enchantments.

Traits:

Guardian of Law. 0 Marks (48 spent).

Soul Echo II: +8 to all attributes.

Dauntless V: +10 Constitution, +10 Charisma. You gain an improved resistance to fear and intimidation effects.

Craftsman: +2 Wisdom, +2 Constitution. You will find it easier in the future to fall into a working trance and to endure long hours of labor. You will also find it easier to relate to other Craftsmen, gaining a natural Charisma bonus when speaking with them.

Mystical: +2 Intelligence, +2 Aura, +2 Wisdom. You will find that it is easier to understand natural forces in the future.

Adept of Ice (Elemental Blessing). 40% increase to the effectiveness of all Ice abilities. Attunes the bearer to the power of Ice. It makes it easier to live in Ice and snow, to walk through it, to bear the temperature, and to see natural Ice runes.

Bounty Hunter II: +10 Wisdom. You gain an enhanced awareness of which creatures are natural to Aster Fall and which are not, as well as the ability to see through some illusions and forms of concealment.

Astral Hunter Synergy (+10% at Hunter II): Your Trait “Bounty Hunter” has been influenced by your Race. You are now able to identify and track interdimensional beings within a 110mi radius, as long as they have an active bounty issued by the World Core.

Dimensional Navigator: +5 Intelligence, +5 Wisdom. You will be able to better navigate the primary dimension in which Aster Fall exists, and be more able to find your way home should you become lost.

+300% bonus from Spatial Awareness. You will find it easier to orient yourself while teleporting in the future.

Racial bonus from Astral Void. For your race, navigating the Void is as easy as breathing.

Terror’s Bane: Mental Fortitude. Fear-Removing Aura. +10 Wisdom, +10 Charisma. After facing a Terror of the Night, your mental fortitude has increased. You gain improved resistance to fear-based effects and anything that affects the mind.

Fear-Removing Aura: Within a short range, you may extend your confidence to your allies.

Purity: Disease Resistance. +5 Wisdom. Ability: Purify. You gain improved resistance to disease, both magical and mundane.

You also gain the Ability: Purify to remove these traits from yourself and others, but its effectiveness is limited by your Wisdom attribute.

Scholar: +5 Intelligence and Wisdom. Your dedication to knowledge is admirable, marking you out as a true Scholar, one who can wander for days within a library. Your recall of events and ability to put together disparate pieces of information has improved. It has become easier for you to learn skills in the future, if you study them with your full attention.

Command Authority (Moonlight Relic): +10 Aura and Charisma. Due to finding appropriate candidates for the remaining High Council positions and using their storehouses for the intended purpose, you have gained the favor of Caelus and Amaris. Command Authority grants access to the relic equivalent to that of the original builders and is required to make structural changes to the relic’s design, which will be necessary for you as the Architect. Proceed with caution.

Spatial Artisan: You will find it easier in the future to attune your creations to the energy of the void. Spatial items are more stable in your hands and may exhibit special properties.

Born of the Stars: As a marker of your status, you have gained the Trait: Born of the Elements. Due to your racial inheritance, this trait is reclassified as “Born of the Stars.” Manipulating the elements comes as easily to you as breathing. The effect that you have on the elements around you is linked to the strength of your Aura and the energy that you exert. Your connection to the elements includes an affinity to the Astral Void, the realm between the stars.

Golem Commander: When you fight with constructs under your command, as long as you contribute to the battle, you will receive a degree of experience for their actions. Your contributions can include direct damage as well as supportive spells.

Battalion of One: +10 Charisma. You radiate a natural aura of war, intimidating enemies who think to oppose you. Challengers will think twice before engaging with you and intimidation abilities have a reduced effect on you. Earned for slaying two Second Evolution opponents in a single battle while still at the First Evolution.

World Core’s Favor: For a single instant, if you call upon it, you will have the World Core’s undivided attention and may make one request. Be cautious in what you ask for, as your request may or may not be fulfilled.

Soul Mark: A crystal-blue eye with a rune for “aura-battle” as the pupil.

Unique Marks: The Titan Star.

Proficiencies (Minimized).

Class Description: Astral Artificer. Inheritance Class. Unique.

  • +5 Strength, +5 Constitution, +5 Wisdom, +10 Intelligence, +10 Aura, +10 Free Attributes per Class Level. +2 Free Attributes per General Level.
  • A unique class created to combine the skills of the Astral line with crafting abilities taken from elsewhere, in this case from the Inheritance of Asenya, the World Forger. It has been designed as a progression of the Chaos Smith class, allowing the bearer to harness primal energies for creation.
  • Although it is an inheritance class, you have refused to follow directly in Asenya’s footsteps and will not receive the diagrams she left behind. Despite that, the class still bears the approval of the World Forger. If the time comes that you require the authority to work on her projects, you have been granted her favor.
  • As an Evolution of Battlefield Reclaimer, the class uses aura and essences from the elements, including rare ones like the sunset, aurora, or ocean light, to imbue items with rare and inexplicable properties.

Comments

Hammy

Come in Sam! Upgrade your grand dad spell! Aura Bolt needs some love!

Anonymous

What level was Modify Aura *before* his transformation?

riverfate

One tier down at Advanced. I should probably mention it since it’s been a bit.