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Some news:

Jhfer have been working hard on this project, doing a lot of the basic stuff, while I am reviewing and adding the complex stuff.

The next universe is called "Great Axe", where we will be fighting into the Golden Axe universe with some guests of other universes like Breath of Fire, Dragon Force and others.

(to make it short, the walls between the universes are weaked and some powerful beings can travel from one universe to another).

Of of those stages is the cave from Golden Axe 2, which Bloodbane helped me to fix the walls and platforms. I've added some overlay effects and some cool "water" settings on the fglayers - notice that the background uses one type of water (sine wave) on the stationary fglayer, while the lava uses a different one (perspective distortion) on the moving fglayer. All of them using just one image for each layer.

This type of fine control on OpenBOR stages amuses me :)

Flames on the ground only cause damage against players and NPCs (enemies can walk freely on them).

The Golden Ax gnomes here work in a different way:
- They can attack you
- Each time they are knocked down, they drop items (life, energy, money and even extra lives).
- However, they are hoarders: they get up and go after items to get them back :)
- Extra lives are limited to just one per screen (if another is detected, the previous one is destroyed)
- They can steal items present on the screen, even if they have not been dropped by them.

To spice things up a bit, I decided to remove one of the platforms from the original game and replaced it with a hole.



Why? because I'm evil ;)

Comments

EoBeMa

Neat! Pretty sure it can work well!