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To celebrate my 23 years working with Mugen, I'm releasing an update of the Red Cyclone character, which is part of the Street Fighter Spec Ops project, started in 2002.



For those who don't know, it's a project that takes place in an alternative future, after the events of Street Fighter 3. Some features of the project:
- Alternate versions of the characters
- Effects with specific colors for each character
- pretty aggressive AI
- High damage.

Gameplay has been expanded, with new special moves and supers, as well as an alternate mode called "Obsidian Body", our take on MVC's "Mecha Zangief".

It works in Mugen version 1.0 and onwards (although the game uses the 1.1 engine).


Red Cyclone was the first character to use the grab system I created called GrabSys, which simulates the gameplay of wrestling games, triggered by input forward (or backward) + two punch or kick buttons. From there, almost 20 possible moves can be performed (read the manual for more details).

I hope you like it and that another 20 years will come... or not

And really thanks for everyone who had supported me for all those years!

Preview and download: https://www.youtube.com/watch?v=qQM73banECs

Files

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To celebrate my 23 years working with Mugen, I'm releasing an update of the Red Cyclone character, which is part of the Street Fighter Spec Ops project, started in 2002. For those who don't know, it's a project that takes place in an alternative future, after the events of Street Fighter 3. Some features of the project: - Alternate versions of the characters - Effects with specific colors for each character - pretty aggressive AI - High damage. Gameplay has been expanded, with new special moves and supers, as well as an alternate mode called "Obsidian Body", our take on MVC's "Mecha Zangief". It works in Mugen version 1.0 and onwards (although the game uses the 1.1 engine). Red Cyclone was the first character to use the grab system I created called GrabSys, which simulates the gameplay of wrestling games, triggered by input forward (or backward) + two punch or kick buttons. From there, almost 20 possible moves can be performed (read the manual for more details). I hope you like it and that another 20 years will come... or not :) And really thanks for everyone who had supported me for all those years! ==| Credits |== Red Cyclone by O Ilusionista & Ethan Lives & Jeffpr. Thanks MamboJambo, MMR and others. Red Cyclone's Arena by O Ilusionista, Kazuya & AVPboy6754. Music by WizzyWhipitWonderful. ==| Download |== http://www.brazilmugenteam.com #streetfighter #gamedev #pixelart ======= | SPECIAL THANKS TO THE PEOPLE WHO HELP ME CONTINUE! | ======= Drew Miles, Minion, Raymond, Ezequiel Fuentes Jr, T.K. Bold, Jai Cook, Leif-Anders Banan, Devin Johnson and Ola Bergström (plus all previous Patrons too). ============== SUPPORT ============= Do you want to support me, O Ilusionista, and get access to exclusive content? Take a look at my Patreon - https://www.patreon.com/oilusionista Or if you wanna just donate something to help, see my paypal here http://brazilmugenteam.com/suport-me/ ============== FOLLOW ME ============= Website: https://www.brazilmugenteam.com Twitter: https://twitter.com/brazilmugenteam Facebook: https://www.facebook.com/brazilmugenteam Instagram: https://www.instagram.com/brmugenteam/

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