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Finally, the team is done:

We tried our best to make each ranger (inlcluding their human version) as unique as we could. Unlike traditional games - where all characters have the same animations for most moves - here we strive to make them different and unique.

Even the idle pose is different, as you can see on the image above :)

It was a hard team job:

Me, doing motion research and suggesting animations.

Ramza - converting references with incredible skill

Ezekiel - supporting him with his vast knowledge of the series.

We can't wait to reveal this project to the public, and we are getting close to do it :)

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