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As my other project is going through some heavy changes on some cutscenes, I took some time to work on Avengers project again, while I wait for the new sprites to arrive.

I am working on a new stage for the Sentinel route, which has more 2D stages rather than beat em up ones. For one of the stages, I wanted to try something different: different routes on the same stage, but the process of choosing it won't be that simple.

The stage will have two routes, one in the upper area

One on the lower area

Ok, but what is so different?

- Each area will have a different boss at the end

- Each area will lead to a different route within the chapter

- Each area has a different difficulty (and reward)


- If you fall from the upper area, you can return, but you have little chance and, after a certain point, you cannot return. Plus, it won't be that easy.

With this stage, I am adding something I always wanted to add: strategy.
Some chars will be better at some stages, while bad at others.
All chars can finish the game, but its up the player to choose which one to use.



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