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Fighter  Factory Studio version 2.6 is almost done with BG editor. 

As a beta tester, I can say that is A GAME CHANGER when making stages, making the process a lot easier.  

ORIGINAL POST https://www.patreon.com/posts/version...​ 

Words from the author, Virtualltek: 

I'm doing the last adjustments and fixes before releasing version 3.6. Everything I wanted to implement in this version is done (except Debugger, which unfortunatelly will be missing).  This build is a massive step up in editing capabilities, and BGs are the main focus. You can edit BGs from everywhere (Stages, Screen packs, ...), opening room for more a specific editor later for System Screens. 

 Stages have more attention on this release, so you can easely test camera bounds, P1 and P2 start position, ZOffset and ZOffset link, among many other editable parameters in the Stage's panel.  

Translation:  To anyone interested in translating Fighter Factory, here are the translation source files and Qt Linguist: https://www.sendspace.com/file/yrvcro​ 

To translate you need to open each file in Qt Linguist, choose English as source language, and the language you're translating to as destination. 

For more details about the translation process, check this: https://doc.qt.io/qt-5/linguist-trans...

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Fighter Factory Version 3.6 - Background editor

Fighter Factory Studio version 2.6 is almost done with BG editor. As a beta tester, I can say that is A GAME CHANGER when making stages, making the process a lot easier. ORIGINAL POST https://www.patreon.com/posts/version-3-6-is-48864994 Words from the author, Virtualltek: I'm doing the last adjustments and fixes before releasing version 3.6. Everything I wanted to implement in this version is done (except Debugger, which unfortunatelly will be missing). This build is a massive step up in editing capabilities, and BGs are the main focus. You can edit BGs from everywhere (Stages, Screen packs, ...), opening room for more a specific editor later for System Screens. Stages have more attention on this release, so you can easely test camera bounds, P1 and P2 start position, ZOffset and ZOffset link, among many other editable parameters in the Stage's panel. Translation: To anyone interested in translating Fighter Factory, here are the translation source files and Qt Linguist: https://www.sendspace.com/file/yrvcro To translate you need to open each file in Qt Linguist, choose English as source language, and the language you're translating to as destination. For more details about the translation process, check this: https://doc.qt.io/qt-5/linguist-translators.html Thanks! ============== SUPPORT ============= É do Brasil e quer me ajudar a continuar a desenvolver jogos? Agora vc não precisa mais de cartão de crédito internacional e pode usar o PicPay: https://picpay.me/douglas.baldan Do you want to support me, Douglas Baldan / O Ilusionista, and get access to exclusive content? Take a look at my Patreon - https://www.patreon.com/oilusionista Or if you wanna just donate something to help, see my paypal here http://brazilmugenteam.com/suport-me/ ============== FOLLOW ME ============= Website: https://www.brazilmugenteam.com Twitter: https://twitter.com/brazilmugenteam Facebook: https://www.facebook.com/brazilmugenteam Instagram: https://www.instagram.com/brmugenteam/

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