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I am gathering material to start to code X for the RMM project. He is a very wanted character and I want to make a good work with it.

About his weapons, one team member already gave him one weapon from each game, from X1-X6. If my free time allows me to, I will add a 7th weapon for him (down down + start, Mega Man already have this).

In X series, you have the ability to charge the weapon and unleash a powerful version of it. But we can't add a charge button for this case because it unballance things a lot.

I like the idea of making a hyper move where its the powered up version of a weapon.
Maybe one of his hyper moves (like QCF+KK) will be always a powered up version of the current weapon, and it will change once you change the current weapon.

While this is something cool, this sky rocket the amount of work needed to finish this character.
So this will be on my plans and I will *try* to code it, but with no garantees, ok?
It's not hard to code (it's easy to do in fact), its just very time consuming.

So,
If X will have that multi weapon hyper, I think he needs to have less hypers than the other characters. I don't want him to have something like 7 hypers as Bass has (I got a complaint about this, but I don't care too much).

My idea would be:
QCF+KK Weapon Based hyper (which means 6 diffrent hypers)
QCF+PP any other idea
QCB+PP A transformation hyper, where he would uses his X1 and X3 sprites.

Any ideas? Please drop me a line.

#megaman #megamanx #rockman #rockmanx #indiegame #indiedev #indiedeveloper #mugen #capcom

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