Home Artists Posts Import Register

Content

After working with Enker, my motivation to work with Mugen (and the RMM project specifically) is back, so I need to enjoy it as much it last, lol.

As you guys may know, I am an Art Director in real life. Part of my job is to train to have keen eyes for things like aligment, position and such.  Based on this, there were somethings in RMM screen that bothered me a tad and I have some ideas to share.

 I think now the select screen is done. Compare to the last version:

- Darker background - now the background doesn't fights agains the portrait cells for attention. Notice how the cells now pop-ups on the screen

- A little darker bg behind the big portraits, so they appear even more

- P2 side font now facing to left

- Another thing I thought it was a bit confusing was the cursor animation - it was kinda hard to see if the cursor was P1 or P2. So, I´ve change it color (each player has a different color), a little 1P/2P indicator and a quick animation

I am working almost full time for the last two days to improve and fix this project. We had an issue with one of the previous coder - who rushed things down and had a rage quit (2 times) when I tryied to give feedback.

I doing my best to fix it.

Comments

No comments found for this post.