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Phew, November was a very busy month for me 
Here are some info about my works:

• I've finished my work for Laspacho's Robot Master Mayhem, finally.

It was a long work! I've been helping and working on this project more actively since 2016, while doing other things. In recent months, I've gone into a turbo mode to finish several things and make it possible to launch the project.

Among the things I did (and I remember, there were many things) are:

First, the old jobs
- Burst Man > update in supers, hypers and AI

-Roll > General fixes and create all powersets

- Top Man > full release (I've reworked a lot of things from the prior coder, new specials, supers and Powersets)

- Blade Man > Haven't finished him and he won't be on the next release sadly.

- Metool Boss [ > general improvements in his code

- Yellow Devil > improvements and fixes

Most recent works

- Cut Man > reworked specials, animations (clsn boxes), codes, AI and all power sets.

- Snake Man > finish some moves and code the powersets

- Crash Man > Fixes (codes, animations and AI) and all powersets

- Fire Man > Revorked all the animations (clsn boxes), new effects, recoded some supers and all powersets. He is a different character now.

-General fixes > In all characters from the game. Improved animations (with clsn boxes), codes, AI and bug fixes. This consumed a lot of time.

• Commissioned works
I've made many commissioned works, but most of them are private so I can't talk too much. Range from simple animations to stages, complete characters and there is even a full game on progress.

Some works includes
- Superman > 2 New Hyper moves (still working)

- Daken > 2 New Hyper moves

And some other cool stuff I can't talk about yet
It looked like I was away from Mugen, but boy...actually I was working A LOT behind the scenes
So I would like to say THANK YOU to all people who had trusted in my for all those years and follow my work. You guys are great! 
Will I have some surprise for this year yet? Who knows?   

PS: this includes only my Mugen works. I am working in two more engines...

Comments

Anonymous

If this is your last big update for the year, this is a great way to end the year!