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Hi all, how are you guys doing today!?

I did a lot of stuff in 2 weeks but mostly about systems, it's difficult to show how it's going to work. This is a list of the systems that I finished

Compass System (It's on the video)
It's based from TESV Skyrim, you guys can expect it to work similar to that game

Day/Night Cycle System
Day and night is going to be one of the most importance mechanics for this work, because everything will be relying on it.

UI and Interaction System
This system will be similar to PJU but will be much better, I was testing the game with gamepad during recoding a test footage.

Weapon System
Those animation are very first combat animations for pipe type weapon, this system is not completed but hope at least it looks ok to be posted here :]

Movement Animation Based on Terrain Angle
This system is based from one of the Rockstar work, you can see that the movement is less robotic in sloping floor.

Sky and Weather System
As you guys seen in the video, the cloud is actually 'Volumetric Cloud' same as Red Dead Redemption 2, (Big thanks to Epic Games staff for this feature) Not sure if this system is friendly to gameplay performance, it can be disabled in the option btw.
The Sky is not dead, it'll be randomly changed, sometime the sky will be clear, sometime cloudy and foggy.

And of course

This is a quick sketch of the monsters, the monsters will look like this in the actual game, hope this is not too disgusting for you guys >:P (I'll definitely change the design if these look too disgusting)

I'll update about the concept of female characters and weapon models next time, this 2 weeks were such a big mess for me ಥ_ಥ

See you guys soon.
Have a great day.

Files

PERTest3

Comments

Anonymous

dude, shit looks awesome

Anonymous

spacesuit man lookin kinda sus

RadRanger

Heyyy! Nice to see you again. 😊 Looking great so far. The designs and pure darkness, this is the kind of stuff I'm looking for, just like Section 7: Project Unknown. 😍 Only thing I'm questioning is the combat system. I don't know if it'll be useful with the camera view like that, like how's the reach of the weapon if you know your hitting something or not. 😅 But I like it, if there's some way of fixing view a little bit. 🤔 Anyway next is the compass and day/night system. Is it gonna be outdoors mostly or indoors? I like the idea of night time when you gotta get inside quick before the real threat begins. 😱 Lastly the monsters are 😘👌Excellent. It's not too disgusting so I advise keeping them that way. Really fit well with the whole atmosphere your building. 😉 That's all for today. Continue doing what you do best. That's the whole reason I got into these games in the first place. Horror atmosphere and sexy chicks. 😎 Oh and I'll try to open up more in Discord. 😅Just busy with other things. Take care!!

MRMattTsungDEV

Hi, nice to see you too and thank you so much! :D The camera work is still not completed, I'll try to fix this issue as soon as I can. The locations will be 95% outdoor such as field area, highway area and such. And take care :]

Eugin

Amazing!!!

Anonymous

Wow looks awesome, lots of progress done! Quick question, when it comes to the range weapons and you aim them. Will it be in third person or will it switch to first person like how MGS does? Also, I think the monster designs as of now are great! I don't mind them being disgusting, especially when it comes to an H game. Although, I definitely want to see a scare factor in the game kinda like Dead Space or Resident evil when it comes to those mutants.

Keks Dose

Hell yeah, it's looks so cool ! So much progress. The monster designs are awesome too ! :D

MRMattTsungDEV

Thank you so much! It'll always be a third person but scare factor won't be Dead Space or RE level (Or might be)

Anonymous

I like it, great job

Anonymous

Love the weighty feel of the character.

PEACE

I love this monster! I'm looking forward to it!

Baegger

Look's really good i don't think you need top Change anything. In my opinion at least :)

Roderick Strange

This looks amazing I anxiously await your next update. Any ideas on how long it will take to implement H content?

Anon

No better combination than a nice butt and smooth movements B)

Anonymous

Those monsters could be more disgusting

Navaar

Love it! The IKs on the walk/run cycle when you go up/down the hills and ramp are impressive and the animations look tight. Can't wait to see where this goes.

Anonymous

Так игра будет 3D? или 2D, и хорошая анимация груди была бы кстати. :) So the game will be 3D? or 2D, and good chest animation would be nice. :)

Anonymous

If you add something from parkour, then on the example of Dying Light 2, the fact is that while playing, I myself was convinced of this.

Izanagi

hi i stumbled across your 2.5 project and i think it looked so amazing, there was some really good attention to detail even with water, animations were smooth, but i can see that the 3d project is headed in a similar direction. Was hoping the 2.5d project was still happening because that would be easier to make and be further along i imagine. But hey keep up the great work and thanks for making something so visually smooth.

MRMattTsungDEV

Unfortunately, original PE data was lost and I can't no longer work on the project, I have no choice but recreate the game from scratch and it's becoming a full 3d game now, thank you so much for playing and complimenting :-]