PER: Updated Movement Animation, Day/Night System, Weapon System, Sky System, First designs of the monsters and etc. (Patreon)
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Hi all, how are you guys doing today!?
I did a lot of stuff in 2 weeks but mostly about systems, it's difficult to show how it's going to work. This is a list of the systems that I finished
Compass System (It's on the video)
It's based from TESV Skyrim, you guys can expect it to work similar to that game
Day/Night Cycle System
Day and night is going to be one of the most importance mechanics for this work, because everything will be relying on it.
UI and Interaction System
This system will be similar to PJU but will be much better, I was testing the game with gamepad during recoding a test footage.
Weapon System
Those animation are very first combat animations for pipe type weapon, this system is not completed but hope at least it looks ok to be posted here :]
Movement Animation Based on Terrain Angle
This system is based from one of the Rockstar work, you can see that the movement is less robotic in sloping floor.
Sky and Weather System
As you guys seen in the video, the cloud is actually 'Volumetric Cloud' same as Red Dead Redemption 2, (Big thanks to Epic Games staff for this feature) Not sure if this system is friendly to gameplay performance, it can be disabled in the option btw.
The Sky is not dead, it'll be randomly changed, sometime the sky will be clear, sometime cloudy and foggy.
And of course
This is a quick sketch of the monsters, the monsters will look like this in the actual game, hope this is not too disgusting for you guys >:P (I'll definitely change the design if these look too disgusting)
I'll update about the concept of female characters and weapon models next time, this 2 weeks were such a big mess for me ಥ_ಥ
See you guys soon.
Have a great day.