Home Artists Posts Import Register

Content

There you go people, New TEST VERSION is finally released.
I've added a lot of contents to the game but also a lot of contents I planned didn't make to this test version due to a lot of unexpected things.

The saving/loading system is not available for now which is meant level progression, inventory and characters won't be saved during this play test. There are some unsolved issues left but only a few ones, some can cause frustrating to players, I'm really sorry for this.

I would really like to release this for free if nobody willing to leak this. Please forgive me.

I need at least 4 - 5 months for the next version (Test version.65) But I promise I'll add tons of new gameplay mechanics and new characters, and you guys will not be disappointed by the next version :]

Hope you like this test version.
See you guys soon, have a nice day.

(ง •_•)ง

Files

Comments

Anonymous

Exciting! I'll make sure to go through the title and try to break it as much as possible. 😉

Alket

Very nice, can't wait to try it!

Anonymous

Wow, can I just say that I am very impressed with this update, having lots of fun at the moment! Adult content aside, especially appreciative of the sound design, deep and boomy elevators, really atmospheric ambience

Keks Dose

Yo can't wait to try it out after work. Thank you :)

Anonymous

1. There's quite a lot of content to explore, more than I was expecting 2. The game is actually rather difficult, which is great. It feels like a game, rather than just interactive porn. 3. Sound design and atmosphere in general are great. 4. The fact that you can edit camera and characters is gallery mode is awesome. It makes it better than just a copy of an in-game scene, which also lets the player focus on the game while playing. 5. Environments, while being same-y in style, don't feel copy-pasted. Some criticism: 1. It's difficult to tell where to go. There are lots of similar-looking corridors. Sometimes it's a dead end, sometimes it isn't. It's hard to tell if you're making progress. A map would be very helpful. 2. Icons for status effects and inventory are also fairly confusing. Some menu with descriptions and stats would help. 3. Some descriptions are written in broken English. I understand that these are rough edges that will be smoothed further in the development.

Eugin

Awesome dude!

Keks Dose

I would like to add something too. I found some glitches. 1. When you battle the enemy sometimes the items drop on the ground on a different "path" so it isn't reachable. 2. Sometimes the elevators don't work. I couldn't activate them, but I could fix this if I just went into Pause and out again. 3. If you stand between 2 enemies and press the different keys for attacking, crouching and jumping you can glitch out. I could still walk but couldn't attack or be attacked. 3a. Through that glitch I also once lost my mace. lol. Only got that once though. 4. At some of the platforming I stay stuck in the air. Like on the edge of a container. That also happend when I jumped on a enemy like in super mario. I couldn't move anymore and the Walker didn't attack either. Sometimes I slide down. I just wanted to post some glitches that I found, but mabye you already know about them. :) Anyway, the game is hard but fun. Sound/ambient sound is brilliant. Really like it. I would also like a map please. I am lost, lol.

fsid001

I can't interact with a console in boss room. Is that place the furthest area available in this version?

Anonymous

In the dead end where the bugs first appear, near the "Oil" item if you jump at the upper left dead end, you can get stuck in terrain, no way out.

Anonymous

Teleporter item that I pick up just restores my HP when used.

Anonymous

When I got killed by a bug and selected "Return to base", I lost all my rations and had a health buff going when I spawned there. Then, after I traveled to Industrial District, I lost all my stamina items and had a stamina buff.

Anonymous

Where do you use the senior security card? I ran around for like an hour and couldn't find where to use it.

fsid001

senior sec card can use with controller in mid of the map and the furthest lower-right door terminal to unlock these door. the furthest room is boss room

Eugin

It is impossible to get through without a map, ran around everything several times, found only two keys and 5 new scenes, somewhere else 6. Can you share the save file, please?

泰拉 語風

To me the must confusing part is that the increasre Hp selling in the store, which was found to be over 200% increase.

泰拉 語風

I tried my best to reach the final boss, so I can upload my Appdata. Note that a scene is still missing.

Jonathan Marlow

I've only encountered the large enemy so far, I'm sure how to progress forwards once I reach the highest point(I assume) and a I have no keycards or anything for the locked doors, also items like the Battery don't register in my inventory for some reason, the "return to base teleport item doesn't work either.

Navaar

Good job on this new version! Here's my feedback, in order of how important I think it is: A map would be great! even if it's simple and doesn't show points of interest. It's very easy to get lost without one. A save feature of some sort would be great but I'm sure you already know that. Lastly, it would be great to be able to quit out of the menu immediately after using an item, instead of having to wait for that "thank you" message, since it makes using stamina boosters and such in battle unfeasible.

Eugin

Bruh!! Can you share save file with the unlocked gallery? Please

MRMattTsungDEV

I don't have time to play a game myself and save data from game engine will never worked with shipping build, I'm sorry. You can also join my 'Discord' to ask for a save data :]

Anonymous

Outside of Damage balance and some odd bugs like losing ur mace if u press Q right as u get grabbed. Solid, would love a Map. And a list of items/Gallery unlocks

泰拉 語風

Could you tell us where this demo end? I farmed so many credit to beat the boss in the power room. After that I can activate the main elevator is this the end? I can not find such thing looks like the main elevator.

Anonymous

Honestly, between the two of the games you've done, the quality and detail is amazing; Honestly love the work can't wait to see the development as things go further! And I also hope more people become aware of this game, I've been following Wildlife, BioassHard and project fallen doll for years and only in the last month did I find out about these games; Amazing work really.

Ryan Breggie

Hello! Just subbed. Played a little bit of this demo version and I was wondering if the mutated bugs had any scenes yet. They never attacked me while I was on the ground, and I didnt notice any scenes where they joined in with the other monsters that I've met. Just wondering if I'm missing something. (I only got as far as the big dudes showing up)

Anonymous

Yooo, this game runs like ass on my computer, its a good game dont get me wrong, I just need a new computer ;=

there‘s a bug when i was beat down and press enter to continue,the screen became shaking

boned

Great work! Objective things: * Go easy on the alpha (transparency) and volumetrics; check out the shader visualizer b/c you're crushing GPUs right now * Needs some kind of minimap (like AQ:E) * Needs objective (quest) list and maybe direction indicators * Needs a direction indicator to recover your clothes after you've been taken to the fuckroom and 'respawn' * Reduce transition screen duration or allow mouse/keyboard to speed up transition * Be more active on social media because your project is a lot better than the interest level it has right now Subjective (opinions): * Less jumping * Needs a missionary animation * Add some traps, like monsters spawning behind you or other things where there is a limited window to escape * Consider adding a waypoint or save system to allow players to retry a harder zone if they fail more easily * With the retry system you can; make more challenging fights which can help you show off the sex animations more * Add a monster that can mount for sex from behind without requiring a knockdown * Add some more debuffs! Reduced vision? Knocks weapon out of hands? Anything that makes combat more interesting and provides challenge * Consider a difficulty selector : Easy / Hard to accommodate different players * Consider adding pubes and having a shop option to "shave" them to hide them * Armored walker scene 2 (laying doggystyle) feet should move more during the animation * Scene viewer: walls shouldn't block the camera * While affected by slime debuff, she shouldn't be able to struggle as well during sex * Getting up from knockdown should require 50% stamina (I can get up immediately after knockdown so monster shove is kind of pointless) * Shouldn't be able to duck under monster shove

Risky Sensei

Needs a gun or something because theres spots in certain areas that i cannot get passed because i cant crouch and attack, also my attacks sometimes do nothing... literally phase thru em.

Anonymous

Great job, especially the attention to detail. makes me Delight

Anonymous

WHY NO MUTATED BUG ANIMATION!?

Izanagi

where does it save gallery tho if there is no save?