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I was mostly working on AI and traps, sound effects, particle effects, gameplay stuff, reworking the character models and animation since the last update week ago (Hope these look ok by the way)

The gameplay will have some souls like feeling to it (Not 100% the same but since you will have to "dodge, dodge, attack, parry or get parried, check your stamina bar before doing anything and etc")

The protagonist will use "Hand gun" as a main weapon and a "Laser mace" as a melee weapon.

You won't be able to level up the protag but there will definitely be the item that will be increasing the protag status (like Metroidvania genre)

Adult scene will be the same as main project (There might be no intro or outro for adult animation this time)

Hope you like it.
I'll update again in 10 days, have a nice day!

Files

QuickTest2

Thank you for watching, have a nice day!

Comments

yghpy

Looks good. Enemy melee attacks look like grabing but seem to function like punching/pushing, though I believe its only because of the game still being beta test phase. Anyway great job!

MRMattTsungDEV

Thank you very much :] it's a placeholder animation, monster will have at least 3-5 attack anims when it's ready.

LEO

coooooool

MRMattTsungDEV

@Anon I'm really sorry for accidentally deleting your comment and thank you very much :>