OGZ: Fundamental Build V1 | Progress Report 8/21/2024 (Patreon)
Content
LINK TO BUILD
LINK TO PATCH (Required)
Hey guys how are you guys doing.
The build now is live and is ready for the public test.
This build features NO SMUT CONTENTS (Mods)
This build features 2 regions, Grid21 and Uncharted Region which is a big experimental and a showcase of the Procedural World Generation system at runtime.
This build is kind of half baked and not well enough optimization especially for the procedural generated region. Grid21 is better optimized and better load time because it's a fixed generated.
Uncharted Region is 10km square sized contains procedurally placed POIs (point of interest, 1 outpost type and 1 cave type for now)
This build also features:
-Overhauled Combat for Melee and Firearm.
-Environmental Collision For Melee Weapons.
-Overhauled Inventory System (Quick Item Loadout both on foot and on vehicle, Inventory Loadout)
-New Consumable Items for Vehicle.
-New Character Stats System.
-Dynamic Difficulty Based on Expedition Day + Distance between Player and the Mission Start Point.
-New and Updated Menu UI.
-Updated Basic Movement.
-Crafting System (Half baked for now)
-New Wall Cover Movement.
-New Downed/Staggered State Movement for both human and creature.
-Finisher Cinematic Sequence System.
-New Sub-Area: Safe Room and Base of Operation.
-Mission System (Only Expedition Type for now)
-New Interactions (Vendor Machine and Station)
-Additional Systems (etc.)
The performance on Uncharted Region may be heavy and load time may be very long for some machines but it'll get improved for sure. FSR is required for the better performance.
This build is specific to showcase the procedural world generation system.
Anyway, let's take a look at the progress so far.
Uncharted Region (Procedural Generated World at Runtime) [WIP]
The game world will fill with 95% procedural generated regions because the game world is now rescaled to be the true continent size where player will be able to go everywhere by moving between 10-20km square grids. The map will regenerate itself everytime upon loading for now (showcase purpose) but the actual game world will be persistent to all players tho it's procedural generated.
Uncharted Region will serve as a BIG sandbox world for players to do anything as they pleased.
The game will introduce Planet Surface Map Menu later on which is basically continent map. 3 Major Stations are confirmed.
Flying Vehicles are also confirmed.
Note that the uncharted regions are optional and there will be 5 fixed generated/handcrafted regions serve as the key locations.
The procedural world generation is still at early phase and it's one among the highest priority for the focus right now. You guys can expect it to get upgraded anytime soon.
Vehicle Physical/Fall Damage
Now driving around the world is never been riskier. Crash and vehicle jump can be a potential lethal but it's kind of buggy for now.
I'll discuss about the patch update next post but for now I hope you guys will enjoy the progress so far.
Buggy fest is expected for this build.
See you guys next post, have a nice day.
Matto.