Breaking The Silence; HHG v0.1.3 (Patreon)
Content
Good Morning.
First of all, sorry for the silence over the last months on Patreon. I normally consider this a platform to post long and rich posts in content, which you do in 2 or 3 days. (Or benefits, like wallpapers or cheats)
With the progress I have made with the v0.1.3 update, I have enough to make a couple of posts with sneak peeks or entire posts showing new stuff. But I decided not to do it, and it's completely my fault. I'll explain why;
Like I say in every post, I like to surprise people or fulfill their expectations and go beyond that, if possible. That's one of the reasons I decided NOT to post or show too much about the game. The only sneak peeks you had until now are random images from events, without context or explanations, to maintain that... "Mystery" about how Chapter 1 will be, or what will happen, that is, I want to believe, what most users want to know.
The thing is, I have recently received a lot of comments/messages on multiple platforms about how slow I am with the update, or about the waiting time and blablabla. I don't mind explaining the situation to users, but most of them always answer with... Insecurity, or anger, and I feel they think I'm lying, milking the patrons the most I can, or simply scamming.
And, to be honest, I feel like shit every time it happens. Because I know I'm working hard to deliver a good and big update, even bigger than any other update you saw until now.
No, I don't need therapy or a break, this normally doesn't affect me, but there have been many of those comments lately. So, after analyzing it for a while and commenting on it with friends and trusted people, I have decided to make a post about what I have been working on and what you'll see.
This should be considered as "I have been working on this" more than a sneak peek. But you'll see some stuff. I'll try to make it brief.
First of all, let's talk about the quality of events/scenes.
In v0.1.3 one of the main goals is to make the events the clearest and smooth as possible in terms of quality. I have learned a lot about lighting, FoV, and camera over the last months, so I can safely say in v0.1.3 the events will feel... different. And I hope all users like this change.
Also, with... what happened at the end of the prologue... cough Narissa cough... Now the First-Perspective Camera that the game had before it's meager compared to the prologue. Now, you have to see what both of them see. Plus the events and scenes now have two extra characters, one of them being mini. So, it takes a little bit extra time.
Do you remember this nod, right? If you don't, go play the Halloween Event by changing your computer's date and opening the game again goddamit.
Well, if you remember it, that's extremely cute. People loved it; it adds a lot of life to the characters.
(Latest wallpaper gif)
In v0.1.3, almost all events have these types of animations. Extra time. But I think they are worth it; makes the game more entertaining and show exactly how the characters act.
Characters and Plot.
According to most players, one of HHG's strongest points is its story and characters. This requires HHG to meet expectations, so I have to be very careful with adding characters or creating events.
So, I took my time to plan and create the characters to always have meaning in the world. These two characters that you see in the last image are essential, I invested a lot of them, like having their own weapons and giving them a good look, and slowly, I'll try to have unique clothes and weapons or accessories for all characters, like the main ones. (Lucy, Rebecca, Evie, etc.) So I hope you like these two, they are funny.
In v0.1.3, some extra characters that I created because of; Yes. Will leave. Others will be reworked and, I hope that in Part 1 of Chapter 1, all the characters you have met or seen in events will have a meaning.
For example, this rip-off character of the treant will be changed completely for that very reason.
Random Generated Dungeons.
Boo! What!? You thought that this part of the post what all about "Random Generated Dungeons"? Pfff, no, it's about gameplay.
No seriously I've created entirely random generated dungeons
This random dungeon is supposed to reset every x days and it would be one of the core gameplays or "things to do" in Hero's Harem Guild; Exploring new areas every time.
Inside them, you're supposed to be able to mine, fish, forage, find chests, lockpick, break random jars for money... You know, the typical.
I can't create new isolated areas just for players to go and mine, fish, or forage there. It would be repetitive and boring. So, I thought that randomly generated zones could be excellent and would work perfectly with that.
If you have played Sakura Dungeon, it works almost identical but. Apart from that, you can interact with the scenery, have events, etc.
They don't have to be necessarily random. I've made it compatible with custom ones. You know, for events or story stuff. So, you're able to have events in the middle of the dungeon.
All pieces are there, sadly, IT'S NOT PLANNED TO BE FULLY IMPLEMENTED IN V0.1.3.
The full code will remain in v0.1.3 if someone wants to take a look or explore the random dungeons by themselves, but for now, in v0.1.3, there will be an introduction to the Dungeons. Just one custom dungeon to check if people like it and it works correctly. There's a lot left to be done, but I preferred to focus on events.
When it comes to Fishing, Foraging, or Mining alone, I added some objects, tools, and cool QoL stuff.
Some of them have really cool effects and sounds. It's pretty satisfactory if you ask me.
The thing is... getting items and then selling them, getting items, selling them... It's a circle and can be boring for some people.
So, I added that feature that any harem or dating sim game should have, and mine doesn't;
GIFTS
(food, tbh)
Some people don't really like the "Spend Time" feature. After a while, it feels repetitive. So, with the gifts, you can increase the girl's affection easily with materials...
If you have the materials, talk to one of your Guild Assistants. They will be able to do something for you! (Or even Yinna or the others, who knows...)
COOKING
Yes, it's incomplete.
Narissa
The making of this was a challenge.
This took days and days of working to make it look at least somewhat good. Now, calling Narissa feels normal and doesn't interrupt the background or anything, and that's a pretty big goal.
The model of Narissa is completely animated, with different outfits and expressions.
Some months ago I said Hero's Harem Guild has two MCs, and I'm not lying. Narissa is a fundamental character and will be at your side for a long time.
She's a demon, she's from outside. She knows the world more than you. Narissa will be helping you explaining where to get materials for a quest or telling you about the world you live in. Somewhat like a guide, but don't forget she will be more than that.
There are a lot of other new features or changes. Almost all item icons got changed, new notifications when there's a new talk or action available, new durability bars, the quests objectives are now more clear, you can sort inventory, items that are capable to sell are highlighted, the quintuples now doesn't require to have the items to build, you can now equip accessories or upgrades, blablablabla.
And some performance changes like the mythical lag when moving the mouse. I had to rework EVERY location just for that. It's fixed now.
I hope that you'll be convinced of what I did in the last months with what I shared in this post. I will say it every time, I love this game. I want the better for it. And that needs time, period.
The main menu is completely reworked and changed, too. And it changes per version/chapter. This one is from the prologue! No, I won't show the other one! >:c Enough spoilers for a while!
Sadly, I will stop writing this post with a bittersweet taste in the mouth. I don't know if that's the correct way to say it... but... I'm happy that I'm showing everything I worked on over these months, but at the same time, I would love for you guys to have seen all these changes directly in the game, I think it would have been an excellent experience.
Thank you so much! uwu