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Hey everyone!

I am still writing the tutorial.  Mixing instructional without being too dry and also having some smutty fun is a tall order.   Lol.  It's coming along great, though.  If you've ever had trouble understanding parts of the game, it should all be clear after this.  The tutorial will also give some extra resources as a prize to get through it.

My lovely wife is almost done with her current CG and is then going to do a bit of UI stuff for us.

My friend only has a few units left on his plate.  Next month, he should be all done.  ^_^

Have a great week guys!

Comments

waffel

Please don't add extra resources for completion, that will enforce that you have to start the tutorial every game, even though you know the game well. It will be a bad decision to make as a developer, since a tutorial is not mandatory, a tutorial is an offer that may be declined. Use your big brain power to think about which concepts the players have to juggle when they play, instead of this!!

Pyorgara

Oh? I always enjoy when game tutorials give a little bit extra in games. That way, my fist playthrough is slightly easier as I am getting into gear and it's extra incentive to go through it. If I replay the game, I would usually not care about the extra boost as I am then an experienced player. I wonder where other people fall on this.

feyn

Doing both is an option. Have a 'skip tutorial' button and you start w/ whatever resources you would have got in the tutorial.