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Hey everyone!

A big thanks for this new month's donations.  You guys are awesome!


I will be PMing the keys for the new build to everyone who donated 5$ or more right after I am done writing this.


Now this build is pretty plain to look at.  I basically just reused the UI art from CtP.  But the great news is that on the next build, we'll get new art!  And by that I don't just mean a prettier UI, I mean actual character art.  Wow.  Now that I have a battle system and an event system, I will focus more on writing Vanora scenes for next month.  The smut is what we're all here for, after all.


At the moment, the only button that does anything in town is the "Sortie" one and the only buttons that work in the map screen are the "town" and "outskirts".

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Comments

Porksword

As a proof on concept, I think it works fine. That said, I think there could be more communication over what determines the outcome of rolls. For example, does the increase in likelihood of accepting the lake proposition have to do with the PC's reputation, Vanora's Reputation, Vanora's Self-Worth or a mixture of the above? Also, in regards to the combat system, I can't help but feel that the archers "Pin down" ability is pretty ridiculous. A single archer unit can pin down a 5 stack enemy, totally removing their usefulness in the combat stage, allowing me to just stack scouts for the good events. Maybe archers need to be at a matching level for "Pin down" to work? (look at me, complaining about unit balance on a porn game). Anyway, I hope this is as good as CtP, your writing is really engaging. Best of luck!

Pyorgara

Adding details to the rolls is on my to-do list and will be implemented at some point in the future. As for the "pin down" ability, the way it works right now is that if you have 2 units in your archers and you pin down a stack of 5 enemy units, 2 of those units will be frozen and 3 will still attack. Of course, the development is still early and some abilities are probably OP. Things will get balanced when there are more enemy kinds to play with.