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I tried creating rough drafts in nine directions for the Arashi's Live2D.

When making models like my avatar, I used to create them without making such rough drafts, resulting in slight changes or distortions depending on the angle. But this time, I'll approach it properly without being lazy and draw the rough drafts beforehand. Cutting corners never leads to anything good, right? Even when drawing a single piece of artwork, deciding on colors and shading firmly in the rough draft stage reduces confusion later on.

So, after various twists and turns, I've finally begun the Live2D work. The meshes (pre-preparation for deformation), deformers (preparation for deformation), and differential display settings are all set up, and finally, I seem to be able to start the modeling deformation work (moving the face or opening and closing the mouth).

However, this time, I'm planning to attempt making the arms highly movable for the first time, so it seems like it's going to be quite a challenging task... I hope it goes well though.


I actually wanted to progress a bit faster, but I've been suffering from health issues this month and caught a cold twice... My throat is still sore now. Please everyone, be careful during the changing seasons. 😷


#2

https://www.patreon.com/posts/91706343

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Comments

Skittys

Hope you feel better soon! I love these test drafts Arashi's face is so cute

Zinvoy

Looking good 👍

nekoarashi

Thank you very much! This should be even cuter when it moves, so I'm hoping for the best for myself!